D&D 5E The Decrease in Desire for Magic in D&D

DND_Reborn

The High Aldwin
I disagree about it being cheesy. All rounds are supposed to take place at the same time. If the cleric is focussing on Bugbear A, it is pretty clear that he won’t be able to swipe at Bugbears B through D who run past. Especially since if Bugbear A has a reason to run past, so do the others.
(bold added)

The cleric is facing down all four when taking the Dodge action. And since all the action is supposed to be simultaneous (as you say), if they ALL run that is fine, but you should do the whole "A moves and takes the OA, so BCD all know it is safe".

Is it cheesy when the players do it? If so, how do you police it?
I use my Cinematic Initiative system, so the action is broken down into finer pieces and isn't "all at the same time" like 5E does it.

Also, if you use action declarations, it isn't really an issue IME.

7. @DND_Reborn ’s premise was that he was feeling somewhat burnt out by high levels of magic.
Hmm... I don't know if "burnt out" is the correct wording. Maybe annoyed, frustrated, or something...? But I think just not using Sorcerers and Warlocks, making Bards half-casters, delaying Paladin and Ranger spells (or using spell-less variants), and returning casting rules from AD&D would solve 90% of it.
 

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Voadam

Legend
this MAY be a mut issue.


if I just read that right the CLay Golem damage will get gone with a nights rest...
I think the Clay Golem wording is a specific exception that trumps the general rule on long rests restoring all maximum hit point reductions.

"The reduction lasts until removed by the greater restoration spell or other magic."

Compare to say the wording of the Wight's or Wraith's life drain actions:

"This reduction lasts until the target finishes a long rest."

So I don't think it is moot.

I REALLY want something in between. Not "I need a 9th+ level caster" and not "I just sleep/walk it off"
It does still leave you with those two options.
 



Micah Sweet

Level Up & OSR Enthusiast
In a lower-level or comparatively lower-magic sandbox going to town to get it fixed is easily possibly not an option. You might not have access to a cleric who can fix it. It makes some monsters killer if they ever hit in combat, not just if they kill a character in combat.

3e Eberron said it was going for mostly lower level NPCs with a few specific high level ones.

In the 2e Ravenloft domain of Har Akir which is home to the lord who created greater mummies, there is a small village of less than a hundred living people. It is Ravenloft so going elsewhere can be cut off as an option.
Maybe run away when the mummies show up? These things are supposed to be scary!
 



Micah Sweet

Level Up & OSR Enthusiast
The problem, for me, is that it's yet another thing that hits martials, especially melee martials, disproportionally.
I believe a mage was hit by the clay golem in the example given, but I see your point.

These are, to me, separate issues. There are plenty of ways to improve martials, but it is increasingly unlikely that WotC is going to do them. Go outside the box and use some 3pp in your games, make the game what you want it to be.

WotC does not care about this problem. For whatever reason, the majority of people they listen to don't see it. Or maybe they just think magic is cool (which to be fair it is). Regardless, officialdom does not appear to be your friend here.
 

Thomas Shey

Legend
WotC does not care about this problem. For whatever reason, the majority of people they listen to don't see it. Or maybe they just think magic is cool (which to be fair it is). Regardless, officialdom does not appear to be your friend here.

My suspicion is that the strong reaction from spellcaster character players when anything is done to weaken those (so the two types are closer together) outweighs the desire from martial character players to have a bit more parity. There was some pretty visible forms of this when Pathfinder did some adjustment here between 1e and 2e.
 


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