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D&D (2024) Expert Classes - Rules Glossary

tetrasodium

Legend
Supporter
Epic
If you have made yourself Large, then yes, Small creatures can move through your space because you are 2 sizes larger than them (and you can move through theirs). This is how it has worked since 2014.

MOVING AROUND OTHER CREATURES (UA2022-Expert-Classes)
During your Move, you can pass through the
space of an ally, an Incapacitated creature, a Tiny
creature, or a creature who is two Sizes larger or
smaller than you.
Another creature’s space is Difficult Terrain
for you, unless that creature is Tiny.
You can’t willingly end your Move in a space
occupied by another creature.

The change now is that they extended it to cover Incapacitated creatures (and Tiny critters regardless of your relative size).



No, the new grappling rules are completely messed up, because any goblin can grab a hold of the Barbarian and drag them off, when previously his higher Str + Athletics .
I've directly quoted and referenced this more than once. It says nothing about size differences, only the size of the creature occupying the square that "a creature" .wants to pass through as difficult terrain
1664545375679.png
 

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tetrasodium

Legend
Supporter
Epic
And if you read the section I quoted, they should form a picture.

You can only enter the space of a creature if they are an ally/incapacitated/2 sizes different. If this is the case, then they are difficult terrain to move through.
Yes however the two are different rules in conflict with each other, that should never happen
 

Yes however the two are different rules in conflict with each other, that should never happen
Wizards' natural language in action...

Still, they're not in conflict - one of them sets out when you can enter a creature's space, then the other just repeats what it means to be in that space. Pretend the difficult terrain section says 'creature that isn't Tiny, and is an ally/incapacitated/2 sizes different from you' - which obviously wouldn't have fit onto one line.
 

tetrasodium

Legend
Supporter
Epic
Wizards' natural language in action...

Still, they're not in conflict - one of them sets out when you can enter a creature's space, then the other just repeats what it means to be in that space. Pretend the difficult terrain section says 'creature that isn't Tiny, and is an ally/incapacitated/2 sizes different from you' - which obviously wouldn't have fit onto one line.
There's plenty of room
1
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2
1664548194136.png


3
1664548452346.png

I just made those alterations in the PDF itself with a PDF editor. There's no reason a second line can't be used because I copied that indented second line from the very next page where the difficult terrain continues with two different two line conditions. This kind of structure in the PDF is how we got coffeelock & other such things that don't really work if you start mincing words & deeply enough to see past the plain reading of a thing.
 


TwoSix

Dirty, realism-hating munchkin powergamer
I dislike this change. Just yesterday evening, the monk in my group jumped from the quay onto the bow of a ship and attacked one enemy in the same turn. That's a cool move that it would be a shame to invalidate.
Well, my personal expectation is that monks could very well get the ability to Jump as a bonus action.
 

Olrox17

Hero
So, under the new hiding rule, what's stopping a plate wearing, 8 dex, non-stealth proficient character from attempting to hide over and over out of combat until they succeed? A DC 15 isn't that hard to beat if you have a couple minutes to spare.
Hey, could even be a good way to farm natural 1s for that sweet inspiration reward.
 

billd91

Not your screen monkey (he/him)
Not sure I'm keen on the entry DC for the Hide action. I don't know what they're doing about group checks overall, but it seems like an entry DC for Hide is guaranteed to stifle the possibility of group stealth checks. And that would be a shame since group checks for things like stealth in particular are great additions to the game.
 


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