D&D (2024) One D&D Expert Classes Playtest Document Is Live

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The One D&D Expert Class playest document is now available to download. You can access it by signing into your D&D Beyond account at the link below. It contains three classes -- bard, rogue, and ranger, along with three associated subclasses (College of Lore, Thief, and Hunter), plus a number of feats.

 

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HEROIC INSPIRATION
When you have Heroic Inspiration (also called Inspiration), you can expend it to give Yourself Advantage on a d20 Test. You decide to do so immediately after rolling the d20.
Am I misreading this, or is this saying that you declare you're using inspiration after you roll? So it's effectively a reroll?
 
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Wait a minute.
HEROIC INSPIRATION
When you have Heroic Inspiration (also called Inspiration), you can expend it to give Yourself Advantage on a d20 Test. You decide to do so immediately after rolling the d20.
Am I misreading this, or is this saying that you declare you're using inspiration after you roll? So it's effectively a reroll?
That is more or less the way I read it also. With the caveat that if you made the D20 test with advantage you would get no benefit as advantage does not stack.
 

And they have been expanding what you can do with uncommonly used skills in the playtest. Just look at the added Study and Influence Actions and changes to the Search Action. I wouldn't be surprised if the Skill system in 5e gets more changes/additions later in the playtest.
Honestly the biggest "easy upgrade" they could give 5E going to 1D&D would be to keep the numbers but change how the skill system works so that there are more granular results, and more potential for riffing on results that isn't pure DM fiat. It needs to be simple and obvious, and PF2E has already got a good way to do it with "succeed by more than 10" and "fail by more than 10", so honestly I'd suggest just stealing that and damn the torpedoes.
 

And they have been expanding what you can do with uncommonly used skills in the playtest. Just look at the added Study and Influence Actions and changes to the Search Action. I wouldn't be surprised if the Skill system in 5e gets more changes/additions later in the playtest.
Does that actually expand skill use, or just codify it?
 


Honestly the biggest "easy upgrade" they could give 5E going to 1D&D would be to keep the numbers but change how the skill system works so that there are more granular results, and more potential for riffing on results that isn't pure DM fiat. It needs to be simple and obvious, and PF2E has already got a good way to do it with "succeed by more than 10" and "fail by more than 10", so honestly I'd suggest just stealing that and damn the torpedoes.
I'm already using a system like that in my mostly Level Up-based homebrew
 

Does that actually expand skill use, or just codify it?
I think both. They codify what certain skills can do and what actions you can use to do those things (Influence, Study, Search). In my experience, Players don't use skills if they don't know what they can do (Nature vs Survival, Investigation vs Perception, Athletics vs Acrobatics, Animal Handling, etc). I think that codifying what skills can do will expand skill use.
 



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