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D&D (2024) One D&D playtest, abilities that recharge when you roll initiative.

darjr

I crit!
Right, so literally their use is tied to short rests, not to encounters.

Except it isn’t in any way tied to encounters, they just have the word encounter in their name. It’s ironic that you think the “recover when you roll initiative” mechanic is a better idea because it’s linked to an in-fiction action whereas encounter powers are tied to encounters, when literally the exact opposite is the case.
It's ironic that "Encounter Powers" are not actually encounter powers.
 

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darjr

I crit!
Right, so literally their use is tied to short rests, not to encounters.

Except it isn’t in any way tied to encounters, they just have the word encounter in their name. It’s ironic that you think the “recover when you roll initiative” mechanic is a better idea because it’s linked to an in-fiction action whereas encounter powers are tied to encounters, when literally the exact opposite is the case.
Initiative from the PHB.

"Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order."

Tied to a moment in time in the game, in the fiction.
 


Charlaquin

Goblin Queen (She/Her/Hers)
Initiative from the PHB.

"Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order."

Tied to a moment in time in the game, in the fiction.
Right. The moment when an encounter starts. Meaning that these features cannot be used outside of encounters; you might say their existence is intrinsically tied to encounters. Whereas 4e encounter powers can be used in or out of combat, and recover when the characters take a short rest - an in-game action they decide to take.
 

darjr

I crit!
Right. The moment when an encounter starts. Meaning that these features cannot be used outside of encounters; you might say their existence is intrinsically tied to encounters. Whereas 4e encounter powers can be used in or out of combat, and recover when the characters take a short rest - an in-game action they decide to take.
I actually do not know if any or all of these 5e features are limited to combat. Are you saying they are? I think they are all boons which I don't think have that limitation. I'll have to look.
 
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darjr

I crit!
@Charlaquin

Yea, you're wrong if you meant the 5e boons, at least not all of them. Here is the Epic Boon of Luck.

EPIC BOON OF LUCK
20th-Level Feat
Prerequisite: Expert Group Repeatable: No
Immediately after you roll a d20 for a d20 Test, you can roll a d10 and add the number rolled to the test. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short Rest or a Long Rest.

Note that there are combat only ones like the "Epic Boon of Combat Prowess" that don't have the Short or Long Rest recharge.
 



Charlaquin

Goblin Queen (She/Her/Hers)
@Charlaquin

Yea, you're wrong if you meant the 5e boons, at least not all of them. Here is the Epic Boon of Luck.

EPIC BOON OF LUCK
20th-Level Feat
Prerequisite: Expert Group Repeatable: No
Immediately after you roll a d20 for a d20 Test, you can roll a d10 and add the number rolled to the test. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short Rest or a Long Rest.
That recovers on a short rest (exactly like 4e encounter powers do), not on rolling initiative (which is what you were praising as superior design to 4e encounter powers).
 

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