payn
Glory to Marik
Sounds like good optional rules for the DMG.Why not?
Or maybe "if you multiclass, you need to keep both classes at the same level as much as possible."
Sounds like good optional rules for the DMG.Why not?
Or maybe "if you multiclass, you need to keep both classes at the same level as much as possible."
Why not?
Or maybe "if you multiclass, you need to keep both classes at the same level as much as possible."
So do you just ban classes that gain their subs at 1st and 2nd?I'm in charge of the D&D Club at my school, so every term I run two short campaigns for beginners (one for 9/10 students, another for 11/12 students). I cannot emphasize enough how important it is to keep the game as simple as possible at first level. If you have never played D&D there is an ENORMOUS learning curve. Normally level 1 is just one game, but it's about teaching them the basics of rolling dice and role-play. Level 2 adds a few more options, and then at level 3 (typically game 4-5) they are ready to choose a sub-class.
I think hitting them with all that at level 1 would be very difficult.
I would have asked that in a more open-ended way. I’m guessing the answer is to encourage beginners toward certain classes. Maybe by just not mentioning the more complex ones.So do you just ban classes that gain their subs at 1st and 2nd?
In a standardised class system, I'd prefer subclasses start all at 3rd or 4th level so that you have more time before making your final choice.I love that they seem to be standardizing subclass progression, but why start them at 3rd level instead of 1st? Even for the 2014 classes that get their subclasses after 1st level I have never actually seen a player wait until then to choose their subclass anyway. They always pick at character creation. Plus, having all subclasses start at 1st level would allow subclass to transform the base class more. Sorcerers could get access to different spell lists depending on subclass. Bards could get different options for their set of always-prepared spells depending on subclass. Rangers could have some subclasses that cast spells and some that don’t. Waiting until 3rd level makes it so that if your subclass is a significant part of the character concept, you have to spend two levels not playing that concept, at least not to its fullest extent.
I just want some really solid optional rules that give me 2E-style multiclassing in 1D&D, honestly. It would be a hell of a handful but as I recall 4E managed it somewhat (admittedly the AEDU structure helped a lot). I seem to remember someone here came up with such a system.Sounds like good optional rules for the DMG.
PF2 went that route very similar to 4E. Thats not what I want at all though.I just want some really solid optional rules that give me 2E-style multiclassing in 1D&D, honestly. It would be a hell of a handful but as I recall 4E managed it somewhat (admittedly the AEDU structure helped a lot). I seem to remember someone here came up with such a system.
Why not?
Or maybe "if you multiclass, you need to keep both classes at the same level as much as possible."
I just want some really solid optional rules that give me 2E-style multiclassing in 1D&D, honestly. It would be a hell of a handful but as I recall 4E managed it somewhat (admittedly the AEDU structure helped a lot). I seem to remember someone here came up with such a system.