MichaelSomething
Legend
I don't want subclasses at level one. Level one is suppose to be commoner+.
D&D level 1 isn't commoner+ anymore. It's Rookie level. Fresh of the (Class Name) Academy. Glorified Apprentice. First quest is some dude's basement.I don't want subclasses at level one. Level one is suppose to be commoner+.
Yeah. Level 1 is something like a 20 year old college student − or its equivalent.D&D level 1 isn't commoner+ anymore. It's Rookie level. Fresh of the (Class Name) Academy. Glorified Apprentice. First quest is some dude's basement.
Yeah. Level 1 is something like a 20 year old college student − or its equivalent.
At least in my campaigns, the "mom" / mentor / contact is part of the student tier, levels 1 to 4, when they return home from an adventure.Nobody would survive to 2nd level.
“Mom, the monster wouldn’t give me his treasure! Apparently it just gets to turn a failed saving throw into a success! It’s so unfair!”
“Don’t worry, I will call the administrator of the dungeon and fix this for you. Oh, aon’t forget to bring your dirty armor home this weekend!”
“Thanks, mum.”
I agree with this regarding prestige classes.I can live with it, I've just never cared for it. It was especially bad during 3rd edition with their prestige classes. I honestly thought prestige classes were great at first, but in the end I thought they were more trouble than they were worth.
At least in my campaigns, the "mom" / mentor / contact is part of the student tier, levels 1 to 4, when they return home from an adventure.
Levels 5 to 8 is the professional tier.
You know what a lot of people really should do if they want subclasses at Level 1 but the game ends up going in a different direction?
Just create and name their character's Background as part of their subclass.
In that way you get the best of both worlds... you get to denote who your character is and what they feel they are from the very beginning of their adventuring career... and they gain mechanical benefits for having it-- a pair of skills, a tool, language, and a feat. Basically turn your Background into your very first subclass feature.
Make your Background "Acolyte of the Open Hand Termple". Or "Yoriki to the Local Samurai". Or "Student of the Illusion School". Or "Fey Chanter of the Glamour Queen". Or "Adherent of the Moon Circle".
Heck... there's probably a good DM's Guild product right there-- writing up a whole bunch of Backgrounds that are all connected to each of the subclasses in the game, with all the proper mechanical selections made to boost it.
Access to "mom" is also kinda Strixhaven, where the school has mentors and staff.Very Torchbearer.
Then don't do that. You don't really have much right to complain if you choose to play it drastically different for levels 1 and 2 and then switch to something jarring. That's all on you.Except that it would be jarring as heck to be playing your class one way through the tutorial levels and then have it drastically change at 3rd. Also, you can’t have full casting or half-casting start at 3rd level.
What do those of us who have no class do?!How about you pick your Class Group at level 1, your Class at level 3 & your subclass at level 5.
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22. You just got your bachelors degree and are ready to go out into the world and try to find your first real job, except no one will hire you due to lack of practical experience.Yeah. Level 1 is something like a 20 year old college student − or its equivalent.
NPCs aren't generally built with the class system, so you can make a researcher archmage that has several "levels" of power without ever having gone into combat.D&D classes represent something like combat experience. NPCs who dont have combat experience dont really gain in levels.
With the current rate of levelling, they might well still be 20 years old when they hit level 20...Yeah. Level 1 is something like a 20 year old college student − or its equivalent.
I was talking about a significant mechanical change.Then don't do that. You don't really have much right to complain if you choose to play it drastically different for levels 1 and 2 and then switch to something jarring. That's all on you.
I would not play it different and so it would not be drastically different or jarring.
Then you’d miss the first two levels of spell progression…Also, why can't you have full or half casting start at 3rd level? It's simple to accomplish. All you need to do is start it at 3rd level. Done.![]()
That’s just not how 5e spell progression worksSeriously, though. Start it at 3rd level and every few levels add in an extra slot and the missing spell level at some point. By 9th level you will have made up the lost 2 levels of spells without there being anything jarring going on and will progress like every other full or half caster.
That is also the fault of the player. If you don't want to be jarred by your rogue going from 0 to expert at scouting at 3rd level, pick those two proficiencies at first level and then has a smooth progression from good to expert.I was talking about a significant mechanical change.
Not if you follow my suggestion.Then you’d miss the first two levels of spell progression…
It's EXACTLY how 5e works. 5e is an exceptions based system and specific beats general. Those specific subclasses beat out the general rules on spell progression.That’s just not how 5e spell progression works
Heh. 20. Its more like just got your AA degree. And they will hire you!22. You just got your bachelors degree and are ready to go out into the world and try to find your first real job, except no one will hire you due to lack of practical experience.![]()
Yeah, I said "NPC", but I really meant noncombatant "commoner", in contrast to PCs who have levels in a class.NPCs aren't generally built with the class system, so you can make a researcher archmage that has several "levels" of power without ever having gone into combat.