Maxperson
Morkus from Orkus
See, I like how they did it. It wasn't useful to me, but were I new, I'd just want suggestions of various ways to do things and then tinker with it myself. If they put in reasons to go with the various options, including upsides and downsides, it would push me in directions and I would miss out on trying some things that I might really enjoy.What I would want in a DMG would be less in the way of platitudes and more in the way of reasons to make specific choices. Upsides and downsides at least.
I see what you mean, and there are upsides to it, but there are also downsides

Here I agree with you. The modularity promised when they were making 5e is sorely lacking. The few optional rules they've made are mostly not done well.It would be a bonus if the various optional "rules" were better thought out. That might just be crazy-talk.