AnotherGuy
Hero
A rewriting of Ray of Enfeeblement or perhaps time to introduce Ray of ExhaustionIt would be worthwhile if you could use a spell to make others exhausted as part of a debuff.![]()
A rewriting of Ray of Enfeeblement or perhaps time to introduce Ray of ExhaustionIt would be worthwhile if you could use a spell to make others exhausted as part of a debuff.![]()
Agreed. Advantage/Disadvantage keeps it simple. Bringing back negative modifiers for something like Exhaustion could bog down gameplay because the player and/or the DM will then have to figure out which positive and negative modifiers apply to the situation. Being fatigued in body, mind or both is a disadvantage for the player. But even a disadvantaged player is still given a chance at succeeding a check when both d20's end up rolling high anyway.I'm not sure how I feel about them bringing back semi-regular negative modifiers to rolls after they constructed the entire advantage/disadvantage system to avoid that kind of fiddly (and easily forgotten) number crunching
that is why this exhaustion rules are good.Agreed. Advantage/Disadvantage keeps it simple. Bringing back negative modifiers for something like Exhaustion could bog down gameplay because the player and/or the DM will then have to figure out which positive and negative modifiers apply to the situation. Being fatigued in body, mind or both is a disadvantage for the player. But even a disadvantaged player is still given a chance at succeeding a check when both d20's end up rolling high anyway.
I have no problem creating or remembering disadvantages for the player, as long as they make sense in the narrative.Agreed. Advantage/Disadvantage keeps it simple. Bringing back negative modifiers for something like Exhaustion could bog down gameplay because the player and/or the DM will then have to figure out which positive and negative modifiers apply to the situation. Being fatigued in body, mind or both is a disadvantage for the player. But even a disadvantaged player is still given a chance at succeeding a check when both d20's end up rolling high anyway.
On D&D Wiki, there are actually two homebrewed spells that can cause Exhaustion. Inflict Exhaustion Inflict Exhaustion (5e Spell) - D&D Wiki and Waves of Exhaustion Waves of Exhaustion (5e Spell) - D&D WikiA rewriting of Ray of Enfeeblement or perhaps time to introduce Ray of Exhaustion
It's about as simple as a negative modifier can be yes, but it will still inevitably face the problem of players forgetting to apply it. Maybe not a problem for online play, but at the table it's the kind of thing that's very easy to lose track of and forget to apply. And certainly it's hard for other players or the DM to notice if you've forgotten it or miscalculated.that is why this exhaustion rules are good.
It's -1 to every d20 roll.