If we're talking about a strongbox, perhaps, but would each individual door in a dungeon have such an intricate lock?
Would each individual door in a dungeon have a lock at all?
If we're talking about a strongbox, perhaps, but would each individual door in a dungeon have such an intricate lock?
I don't really see much of an issue with it.Hahahaha.
Man, I was one of the first people to complain about Knock back in the day, but what they did to that spell instead of just removing it was cruel and unusual.
Like Charm, it's not 'cast this spell to be instantly punished for what people in 3.x did'. Might as well include a 9th level spell that just straight kills the caster instantly and blocks resurrections.
The great thing about "fictional reality" is that you can make up whatever you want to explain things. Just pick the one that is most satisfying for you and yours. But if the game itself doesn't work well, that can be a harder problem to solve, depending on what we're talking about.I would prefer to look at the fictional reality over gameplay as much as possible.
Correction: modern D&D has chosen not to say "roll for a wandering monster to show up". That's on them.I disagree. Making it a meaningful choice was a good idea. Now, maybe it doesn't need to include a sonic boom that brings every monster from three surrounding kingdoms to take a look, but modern D&D can't just say "roll for a wandering monster to show up," since that's no longer a core assumption for the game.
I can see them massaging the spell in the 1D&D test, though.
Yes, but if what you make up is chosen for gamist reasons, I have the same problem again.I don't really see much of an issue with it.
The great thing about "fictional reality" is that you can make up whatever you want to explain things. Just pick the one that is most satisfying for you and yours. But if the game itself doesn't work well, that can be a harder problem to solve, depending on what we're talking about.
If the fictional reason otherwise makes sense, I don't see why it matters how we arrived at that fictional reason. Taking the position you seem to do just seems like choosing a preference that is going to lead to a lot of dissatisfaction in general.Yes, but if what you make up is chosen for gamist reasons, I have the same problem again.
Verisimilitude matters more than gameplay to me. I compromise if I have to.If the fictional reason otherwise makes sense, I don't see why it matters how we arrived at that fictional reason. Taking the position you seem to do just seems like choosing a preference that is going to lead to a lot of dissatisfaction in general.