Old Fezziwig
Thanks for the sour persimmons, cousin.
I think that D&D is always going to have a hard time with this. It's the first TTRPG and has a large legacy player base across the various editions that has very strong feelings about what D&D is and is change-resistant. (And people who don't play D&D that have similarly strong feelings about what it is.) On top of that, it exists in a market where a lot of its direct competitors position themselves implictly or explicitly in response to it and its choices. And it has a good deal of indirect competitors angling for the same time and pitching somewhat similar experiences. Absent the arrival of a game designer with a singular talent for game design and the charisma to not only convince whoever's publishing the game to give them a free hand but also manage the revolt in the player base as details of the work get leaked, innovation in D&D will be incremental and reactive to larger changes in gamer culture, especially so long as it's owned by a corporation.So then, should D&D try to follow the then-hot pop culture item or instead try to forge its own path and maybe become the hot culture item other things follow? I ask this because hot culture items don't always stay hot.