WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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no the argument is if the rule makes sense...
you must be having a different discussion. The discussion is about whether orcs are canon, not about whether it is important / makes sense for orcs to not be in DL.

For the latter the answer is, that is entirely up to you and you can decide for your game together with your players. So there is not even an argument to be had here…

They absolutely do not exist in the official version however, whether you agree with the rationale or not.
 

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because the PHB is the generic version, any setting overrides this, whether by adding, subtracting, or changing what is in the PHB. This is so obvious that I am not sure why this even has to be spelled out
I notice you skipped the part where I said even letting the wokkie in ST doesn't matter and would not hurt the setting.
 




that is not my intent at all
the argument i am making is it has to have a reason... so i can see why time lords would not fit in ST or orcs in DS... but no reason why it matters if orcs are in DL

again i have no problem with removing... 'just cause' isnt a good one IMO
"They were explicitly not included by the setting creators to be a little different from other D&D and from Tolkien" is not the same thing as "...just cause".
 

What canon is being ignored?
download (1).jpg
 


I notice you skipped the part where I said even letting the wokkie in ST doesn't matter and would not hurt the setting.
I skipped it because it adds nothing to the discussion.

Here is my take, you could probably gather it from my other posts too

1) you are correct, adding orcs to DL does not drastically alter the setting from a mechanics perspective
2) orcs are definitely not part of the DL canon
3) how important the official lore is to you is something only you can decide, so if you add orcs to DL, more power to you. That does not make anyone wrong who decides that not having orcs is important to them.
 

"They were explicitly not included by the setting creators to be a little different from other D&D and from Tolkien" is not the same thing as "...just cause".
now show ANY difference between orcs are off screen and orcs don't exist. I can show that in Dark Sun, I can show that with Time Lords in Star Trek, but not Wokkies in Star Trek. The why of "someone who is no longer part of the company said it cause he wanted it" is no better then "the DM said it cause he wanted it"
 

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