RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Ok, so ignoring SIX movies you still 21 medieval fantasy and the list didn't include Willow or several Arthurian movies. Plus I hadn't seen them all, so a couple I just ignored to give the benefit to your statement.

Um, maybe a different list?

The list I was seeing had multiple Harry Potter movies, BFG, The House with the Clock in the Walls, Mrs. Peregrines House for Children...

Here, let me see if I can find the list again.

Okay, here was the list I skimmed. https://editorial.rottentomatoes.com/guide/best-fantasy-movies-of-all-time/ .

Now, instead of just claiming this is a bad list, let's look through it.

Out of 84 movies, I find a total of 12 movies that are serious, medieval fantasy (Five of those are Tolkien, so almost HALF). To put that in context there are 9 Harry Potter movies alone. If I compare Serious, Medieval Fantasy movies to "Modern young kid discovers magic" , we are looking at, what? Twenty-Five? Double the amount.

And even if we combine these two groups, we aren't even looking at HALF the list. Again, serious medieval fantasy movies like Tolkien aren't the end all, be all of Fantasy, and that means Tolkien isn't the end all be all of fantasy.

And when you look at fantasy TV shows you see most are still set in worlds where D&D fits - Wheel, Rings, Shadow and Bone, Carnival Row, Witcher, Willow, His Dark Materials.

Two of those series feature halflings

Now I'm not super familiar with these, but Carnival Row doesn't sound like it is Medieval Fantasy. Shadow and Bone I thought was set in the modern world, as it was a masquerade style story. Rings is just... Tolkien again. Which means your only other show showing halflings is Willow. Which is also one of the movies. Dark Materials is NOT a DnD style world at ALL. Like, not even close.

So... Wheel of Time, Witcher, Willow and Rings of Power? FOUR shows? I can name more Fantasy TV shows in American Animation that don't conform to DnD than you were able to find here.

Avatar the Last Air Bender
Centaurworld
Adventure Time
Over the Garden Wall
Star vs The Forces of Evil
Steven Universe
Thundercats
She-Ra and the Princesses of Power
Cuphead

So, again Tolkien =/= Fantasy for the majority of people. And other than Willow (a niche 40 year old movie) you haven't named a single property other than Tolkien that features halflings.
 

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My point is more the fact that while yes, LotR is only one franchise in many, it is also one of the biggest mainstream examples and probably a fair few people’s first exposure to medieval fantasy, and first impressions like that tend to stick in people’s minds, it’s the quintessential campaign quest wrapped up in an easy and high quality viewing experience.

But Medieval Fantasy =/= Fantasy for the majority of people. Tolkien is the best example of a Niche within a Niche. Meanwhile DnD is THE role-playing game. People who watch Legend of Korra want to use DnD to represent that setting. People who watched She-Ra and the Princesses Power want to use DnD to represent that setting.

DnD could ditch Tolkien, but I'm really not sure that Tolkien could afford to be ditched by DnD. This is the ONLY place where I here about Tolkien with any regularity. And there are more quintessential quests, wrapped in other high quality viewing expeirences, which was even easier to sit and watch.
 

The 6e rules give you "permission" to make your PC look like whatever you want, while forcing you to keep one set of heritage rules. What exactly is good about that? How does it "work well" for a player wanting to run a mixed-heritage PC?

It gives you the ability to make any combination, without having to make a super special version. I've seen more mixed race characters in a single game that allowed the 6D&D rules than I had in years of 5e play. People were able to make anything they wanted, in moments, and there was no need to homebrew a complex solution or work a system.

It is simple. It works. And it opens the mixed-heritage options in a massive way compared to the old version, where there were like... 3?
 

You don't have to have wookies. Or space ships or energy rifles or any of the common tropes. That doesn't mean that if we're playing a Star Wars RPG that we should get rid of wookies just because some people think they're boring.

Sure, and halflings are 100% neccessary for the Lord of the Rings RPG.

But if you are playing a generic sci-fi game and the massive, furry, mostly non-vocal.... Mookie isn't chosen very often, isn't it fair to say "We don't really need this for a generic Sci-Fi game, it is really just here because we are referencing Star Wars, and we don't need to keep referencing Star Wars in our game."
 

I don't think that's obfuscating much of anything. For many people, Tolkien is the primary influence on D&D. For many people, it's also their go-to idea of what D&D should look like. Which means that for a lot of people, the fact that both of those trilogies feature hobbits/halflings means that they're prominent. It does not matter, except for the absolute purists, that Tolkien was just an influence or that D&D very often doesn't look or feel like Middle-Earth.

Okay, I can respect their opinions on that matter.

Appendix N is more than Tolkien. Fantasy is more than Tolkien. Tolkien is absolutely NOT many peoples go-to idea of DnD because they were introduced to DnD from other sources that don't look or feel like Tolkien.

But for some reason, we still have many many many people who whenever presented with a different type of fantasy say "But Tolkien said...." even thought Tolkien shouldn't matter to us in modern fantasy anymore than Malory or Spenser or Lewis. It was a foundational work, but it was written a hundred years ago (near about) and fantasy has not been stagnant in that time.
 

Sure, and halflings are 100% neccessary for the Lord of the Rings RPG.

But if you are playing a generic sci-fi game and the massive, furry, mostly non-vocal.... Mookie isn't chosen very often, isn't it fair to say "We don't really need this for a generic Sci-Fi game, it is really just here because we are referencing Star Wars, and we don't need to keep referencing Star Wars in our game."
As I said. D&D is it's own genre after 50 years. It's older than Star Wars. There's no reason that halflings have to exist in any other fantasy, they're part of D&D's brand.
 

More people watched Rings of Power in the past three months than watched all of those shows this year combined.
Willow comes out in one month. I expect that it will show numbers at least as good as Shadow and Bone, which means it will be a top 10 streaming program on release. None of what you mention are.

You realize that Avatar is over 15 years old right? In fact, here is an article for you


When Avatar The Last Air Bender was put on Netflix, as a 15 year old cartoon, past its prime and most popular time, it became Netflix's most popular show.

Wakfu is also about 15 years old.... and not even originally an english show. It is a french show based off an MMO

You are comparing a Triple AAA, live action, currently in its first season show, to a few 15 year old shows. Now, Dragon Prince is more recent, in fact it is on its fourth season. A season that is highly anticipated by fans. I've seen just as many ads for it as for Rings of Power. And you are limiting the viewing to only this year.

Now, sure, Rings of Power is popular. But saying it is potentially more popular than a near two decade old show... isn't exactly the slam dunk you think it is.
 

It gives you the ability to make any combination, without having to make a super special version. I've seen more mixed race characters in a single game that allowed the 6D&D rules than I had in years of 5e play. People were able to make anything they wanted, in moments, and there was no need to homebrew a complex solution or work a system.

It is simple. It works. And it opens the mixed-heritage options in a massive way compared to the old version, where there were like... 3?
Simple isn't a selling point to me on its own. I know you're tired of hearing it, but Level Up's systems lets you make any mixed-heritage PC in a way that matters mechanically, which I find far more satisfying than 6e's cosmetic version. To each their own.
 


Simple isn't a selling point to me on its own. I know you're tired of hearing it, but Level Up's systems lets you make any mixed-heritage PC in a way that matters mechanically, which I find far more satisfying than 6e's cosmetic version. To each their own.

And how many Level Up legal races are there? Are there more than 50 that have been divided up into parts for the mixed-heritage system?
 

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