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RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Chaosmancer

Legend
Yeah, but how many times are people introduced to D&D in a vacuum? I know when I've explained D&D (book D&D, not a specific setting) to people, I've usually gone with "medieval fantasy," and that has very specific aesthetics that goes with it. And Tolkien is a strong part of that aesthetic, if only because of the way it's influenced other people. Which means even if you never use Tolkien to describe the setting, it'll eventually get back to him. Especially because of the movies--other than stuff by Tolkien, Howard, and Lovecraft, none of the other books got made into big, splashy movies (IIRC).

Sure, DnD is classically medieval fantasy. I'm not denying that. But, again, let's look at those names.

Tolkien? 1955 was the publication of Return of the King
Howard? Died in 1936, and most Conan stories written by other authors.
Lovecraft? Died in 1937, so we can say that was when he wrote his last book.

Also, weird how Noir Horror is part of Medieval Fantasy, isn't it?

Now. Do you think that zero influential or good fantasy has been written since 1955? This is the thing we keep coming back to. By saying that people's conception of Fantasy is rooted in Tolkien and Howard, that THESE are the influences that fully encapsulate DnD, you are saying that Fantasy is stagnant, that no new good ideas have been written in DECADES to a CENTURY.

This is false. 100% completely false. And it is so frustrating to see people continuously claim that these old writers, who are only known because old fans of DnD keep insisting they are the ONLY fantasy writers that matter, are held as the peak of the mountain. If you want Tolkien and Howard to be the be all end all of your fantasy, feel free. They wrote decent stuff. But I have entire bookcases full of people who wrote other things, of different takes on Fantasy. I've watched hundreds of hours of fantasy works that look nothing like those worlds. MY conception of fantasy is not limited to these authors, and in fact, I have never recommended them to anyone when introducing them to DnD. I think DnD needs to expand its scope, because our limitations on what we allow to be fantasy are getting to the point of almost fetishistic, and it is those who insist on those highly limited sources that then claim that halflings are vitally important, because half of their conception of DnD is rooted in a single author who used them as his protagonists.
 

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Easy to name one Wookie. Name three.

Likewise, easy to name one D&D halfling - Regis (and two if you include kender).

I can name 2 wookies, Chewbacca and Lowbacca, off the top of my head

I can name one D&D halfling, Lidda, and she didn't really play any sort of important role in any setting or adventure, she was just there because they needed an example of a halfling
 

Chaosmancer

Legend
Don't worry about halflings. If Hasbro's CEOs are conviced they can sell a lot of dolls of cute halfling heroines (anything like the shia class from "Black Desert" videogame) then cute small magical girls are promoted, and even they will be the main characters of their own cartoon serie.

front_shai2.png



Here is a thing though, why isn't she a Gnome? Magical, curious, connection to animals... seems like a gnome to me.
 

Micah Sweet

Level Up & OSR Enthusiast
No, I wasn't talking about converting them. I wasn't talking about 3rd party resources. I was talking if I bought the Level Up book, opened it up, how many races are there that have been specifically worked into that system?

Because if you want to go with 3rd party and personal conversions, then DnD 5e/One DnD has HUNDREDS of races. Not the 60 or so official ones I've been talking about.
Sure. You should absolutely use 3rd party and personal conversions. I do all the time.
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
Really? Name three DnD halflings.

Everyone can name a wookie.

Heck most people don’t even know what a DnD halfling actually looks like let alone be able to name one.
Everyone can name one wookie because he's part of the most watched movie series in history.
And probably a similar number of people can name a few halflings/hobbits from one of the widest read book series and watched movie adaptations in history.
But those are books and movies - not RPGs where players make their own characters.

But can you name any wookies from SWSE? How about any other Star Wars RPG edition? Not so easy if you don't pull one from the prior, inspirational material, is it? Same with halflings in D&D. We can all name their inspirational material - harder to name one from within the D&D game and descendent publications - though even some examples of those have appeared (Lidda, Regis, and I'll add Blodgett).
 

Chaosmancer

Legend
I never said they were key or vital. I said they're part of the lore. The fact that you have to stoop to such hyperbole doesn't strengthen your case.

St. Sollars, the isekai'd texan Ed Sollars who TSR fired twice (hence his title of "twice-Martyred") is also "part of the lore" of DnD. DnD has a lot of lore, that doesn't mean that all if it is good or needs to be defended or even matters.

And, I'm not actually going to hyperbole, because I am responding to the idea that removing halflings from DnD would irrevocably alter its brand. That means they have to be a key and vital part of the brand, not simply exist. If your point was just that "halflings exist in DnD"... so do thought devouring platypi and lion heads attached to five legs that spin around to walk. Existing is a low low bar.
 

Chaosmancer

Legend
Yes, but I have properties that tens of millions watch.

You have properties that are niche.

Tens of millions.... when? That's always the kicker, isn't it.

Precise, day by day, numbers are hard to get for movies, and Netflix never tells everything. But, we can use this site to do some rough estimates. https://www.the-numbers.com/movie/Lord-of-the-Rings-The-Return-of-the-King-The#tab=box-office

Now, according to this, on the day of release the Return of the King was shown in 3,703 movie theaters around the country. And the Theaters reported about $19,614 per theater in the first week. Cost of a Theater ticket was, what, about 9 dollars back then? I'll round to 10 just in case they included concession sales in those numbers, which gets us about 1,961 people per theater. And I'll go ahead and round that up to 2,000 people. Feels about right for a massive release right? That would be about 100 showings per theater per week.

Using those numbers, it would be a safe bet to say that in the first week, 7.4 million people watched Return of the King.

This site: https://www.inverse.com/entertainment/avatar-last-airbender-neflix-popular

Tells us that 5.6 million people watched the finale of Avatar the Last Airbender. On the same day. During the same HOUR.

Avatar in a single hour, nearly matched the numbers for Return of the King in a week. Then, when Avatar was put on Netflix, it was almost immediately the most popular kids show on Netflix. Now, that's hard to quantify, Netflix doesn't release its data, but Netflix has 70 million subscribers, so even if we are only looking at 15% of their user base (which is incredibly low for "the single most popular") then we are looking at.... 10.5 million people.

So, yeah, your property has tens of millions of fans. So does ONE of mine.

And the thing about "niche" is that every "niche" show or movie is yet another one on the pile. Maybe your one single franchise is more popular than one of the shows I've listed, but is it really accurate to imagine it is more popular than ALL of the shows I've listed combined?

Tolkien =/= Fantasy. There is more to the genre than just that one guy and his four books. But Tolkien is pretty much the only source for halflings.
 

Oofta

Legend
St. Sollars, the isekai'd texan Ed Sollars who TSR fired twice (hence his title of "twice-Martyred") is also "part of the lore" of DnD. DnD has a lot of lore, that doesn't mean that all if it is good or needs to be defended or even matters.

And, I'm not actually going to hyperbole, because I am responding to the idea that removing halflings from DnD would irrevocably alter its brand. That means they have to be a key and vital part of the brand, not simply exist. If your point was just that "halflings exist in DnD"... so do thought devouring platypi and lion heads attached to five legs that spin around to walk. Existing is a low low bar.
Right. Everyone but you is running around screaming in panic because removing halflings would irrevocably alter the brand. See? I can engage in exaggerated hyperbole as well!

But as fun as that little contest might be, I don't see the point. I think halflings fulfill an interesting niche in D&D and should remain. They're not going anywhere so you'll just have to live with a race you don't care for.
 

Chaosmancer

Legend
Sure. You should absolutely use 3rd party and personal conversions. I do all the time.

So, since you wouldn't answer the question, I looked it up. Seems Level Up only provides official support for nine races in their book. With 4 "options" per race, that is 36 options. And I'm sure the people who wrote it would say that that took them a bit of work.


For WoTC to copy level up, since we are looking at (as @jasper corrected me) 67 official races, they would need to write 268 options. Seven Times the work that was put into Level Up. Seven times the balancing issues. And this isn't purely multiplicative, because the number of combos between 36 and the number of combos between 268 are many many orders of magnitude greater.

So, this is why the One DnD solution is better. Because they aren't going to have an entire book's worth of options for racial combinations. They made a sane and logical decision that allowed the most possible options without taking on an impossible amount of work.
 

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