RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Oofta

Legend
Yeah, I know you think "the underdog everyone underestimates because they forget magic is real" is the niche you think halflings belong in. I'm not trying to even have that conversation with you.

But you made a claim that removing halflings would fundamentally alter DnD, because they are an iconic part of the brand. You then failed to support that, and instead want to just accuse me of hyperbole because you can't support your claim beyond "they exist" and "they have existed for a long time".

Seriously, do you just have fun making these things up? Because I never said removing halflings would "fundamentally alter DnD". I think they are one of many creatures and tropes that are part of the D&D genre. Your posts about them not being in other representations of fantasy are not relevant. Beholders are pretty unheard of outside of D&D outside of an homage in Big Trouble in Little China but we're not getting rid of those either.

There is no "fantasy standards committee" that decides what races are allowed or not. It's all make believe fiction, stuff authors have pulled from lore (i.e. little people) and their imagination. If that fiction was written for a rulebook, fiction based on the game or just stories at the game table its all just stories we tell ourselves about impossible worlds. Halflings are part of those stories for D&D and will continue to be a part.
 

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Mecheon

Sacabambaspis
1. How did we get to this sad state of affairs?
2. What must be done to reverse course, to get halflings back to their core-four status?
1: Frankly, I'd argue halflings were never popular enough to really be part of the 'core four' even back in the day. They were just there because they were an option, and the query is, were they more or less popular than just, rolling a thief?
2: Halflings need somethign to them to make them appealing. Removing other options isn't the solution, you need to add something to them. Being small isn't enough, because dwarves are small as well, but have their own thing going on. Halfling's entire thing is they're just, small everymen, so as long as humans are in the game and also bumping into that everyman niche, halflings will be overshadowed

(I've been of the 'They're stealthy to an absurd degree' or 'They're obnoxiously resilient against corruption' drums personally)
I don't even know what Avatar the Last Air Bender is, though I've heard the name a few times.
An exceedingly popular animated property from 2005 that also had a sequel series that was, fairly well received, and a terrible movie
 

James Gasik

We don't talk about Pun-Pun
Supporter
There's also Tildi Summerbee from Jodi Lynn Nye's An Unexpected Apprentice.
9ecfc094879247e2abf14a1ade996cf559117622.jpg

Chris Claremont and George Lucas wrote a sequel series to Willow, the first book being called Shadow Moon, though I don't know if it's any good. Halflings are apparently popular in Japan, though they are often called other things, like "Porklu" in Wizardry Renaissance, or the Pallum of Dan Machi (aka, Is it wrong to pick up girls in a dungeon?). The Pallum, like Kender, can interbreed with Humans apparently.

Early computer games based on D&D, had Hobbits and Halflings...or Bobbits, as they were called in Ultima. And speaking of D&D Halflings, what about the infamous R̶o̶g̶u̶e̶ Bard, Olive Ruskettle, from the Azure Bonds novels?
 





Chaosmancer

Legend
I didn't say any of these things. Please actually respond to what I wrote instead of making a straw man, thank you.

Obviously you didn't say that. That's the point I'm trying to make. No one thinks that no fantasy has been written since Tolkien. Yet, when we go to discuss what DnD should be what comes up as the definitive answer?

Tolkien and Howard.

What is a Ranger? Tolkien. What is a Barbarian? Howard. What Races should be included? Tolkien. How magical should people be? Tolkien and Howard.

Any time we try and bring up something more modern in the fantasy genre, we are told that that "isn't DnD" and that we should do things more like... Tolkien or Howard.

Eastern Influences? Nope, they don't count.
World of Warcraft? Nope, doesn't count.
Animated content? Nope, doesn't count.

The ONLY things brought up outside of Tolkien and Howard with regularity is Moorcock or Vance. ALSO multiple decades old.


I know you personally are not making this claim right now, in this thread, but seriously, think about how often Tolkien, Howard, Moorcock and Vance come up compared to literally anything else on these forums.
 

bedir than

Full Moon Storyteller
I thought it was a series? How is it only an hour long?
each episode is about an hour long. each week they get about a billion minutes.

While you continue to insist that Tolkien isn't that popular more people are watching it than all of your shows combined. The second most popular fantasy right now is House of the Dragon, which is even less fantastical. The third most popular is Wheel of Time, which ended back in February. It still gets hundreds of millions of minutes of viewing a week.

Yes, anime is more popular than ever. It doesn't even chart.
 

I can understand the risk of the creation of too cute female halflings and gnomes, but that type of things happen even with the characters of "My Little Pony" or even "Transformers".

Not all lolita characters have to be always linked with dirty things. Maybe a player wants to create a gnome version of Sakura Cardcaptor and her intentions are totally innocent.

* The cultural influences of the new generations of D&D players aren't the same than ones from the old-school, and this is not wrong.

* If "House of Dragon" works although it was a GoT spin-off without previous book, then Paramount could dare to produce an action-live serie based in Birthright.
 

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