RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Chaosmancer

Legend
Right. Everyone but you is running around screaming in panic because removing halflings would irrevocably alter the brand. See? I can engage in exaggerated hyperbole as well!

But as fun as that little contest might be, I don't see the point. I think halflings fulfill an interesting niche in D&D and should remain. They're not going anywhere so you'll just have to live with a race you don't care for.

Yeah, I know you think "the underdog everyone underestimates because they forget magic is real" is the niche you think halflings belong in. I'm not trying to even have that conversation with you.

But you made a claim that removing halflings would fundamentally alter DnD, because they are an iconic part of the brand. You then failed to support that, and instead want to just accuse me of hyperbole because you can't support your claim beyond "they exist" and "they have existed for a long time".
 

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bedir than

Full Moon Storyteller
Tells us that 5.6 million people watched the finale of Avatar the Last Airbender. On the same day. During the same HOUR.
yes, tens of millions have watched Rings of Power. It has a billion viewing minutes last week. It was about an hour long.

It's done a billion viewing minutes a week, roughly for two months now.
 

Faolyn

(she/her)
Sure, DnD is classically medieval fantasy. I'm not denying that. But, again, let's look at those names.

Tolkien? 1955 was the publication of Return of the King
Howard? Died in 1936, and most Conan stories written by other authors.
Lovecraft? Died in 1937, so we can say that was when he wrote his last book.

Also, weird how Noir Horror is part of Medieval Fantasy, isn't it?

Now. Do you think that zero influential or good fantasy has been written since 1955? This is the thing we keep coming back to. By saying that people's conception of Fantasy is rooted in Tolkien and Howard, that THESE are the influences that fully encapsulate DnD, you are saying that Fantasy is stagnant, that no new good ideas have been written in DECADES to a CENTURY.
I didn't say any of these things. Please actually respond to what I wrote instead of making a straw man, thank you.
 

Faolyn

(she/her)
There's also an assload of movies based on the legends of King Arthur

EDIT:
and if we're insisting on stuff based on novels there's at least two, The Sword in the Stone and Camelot based specifically on The Once and Future King
That is true. Of course, those are all human-only while LotR is kind of a go-to for multi-race fantasy settings.
 

Faolyn

(she/her)
Really? Name three DnD halflings.

Everyone can name a wookie.

Heck most people don’t even know what a DnD halfling actually looks like let alone be able to name one.
I can name three elves and dwarfs. Total. Drizzt, Alanik Ray, and Azreal Dak. And Dak isn't even a proper dwarf; he's a werebadger.

I'm sure that there's a lot more named elves and dwarfs in D&D history. But since I don't care for most settings and don't read any D&D novels I don't bother to learn the names of setting-specific characters. And there's probably a lot of people who think like this. Maybe they run an official adventure but that doesn't mean they immerse themselves in the setting's lore.

For what it's worth, Critical Role apparently has a bunch of named halflings.
 

Lanefan

Victoria Rules
And this contradiction really highlights the issue for many of us, who have been saying that, no, halflings really are not key and vital to DnD's brand.
If the bolded is true, the obvious questions to ask are twofold:

1. How did we get to this sad state of affairs?
2. What must be done to reverse course, to get halflings back to their core-four status?
 

Micah Sweet

Level Up & OSR Enthusiast
So, since you wouldn't answer the question, I looked it up. Seems Level Up only provides official support for nine races in their book. With 4 "options" per race, that is 36 options. And I'm sure the people who wrote it would say that that took them a bit of work.


For WoTC to copy level up, since we are looking at (as @jasper corrected me) 67 official races, they would need to write 268 options. Seven Times the work that was put into Level Up. Seven times the balancing issues. And this isn't purely multiplicative, because the number of combos between 36 and the number of combos between 268 are many many orders of magnitude greater.

So, this is why the One DnD solution is better. Because they aren't going to have an entire book's worth of options for racial combinations. They made a sane and logical decision that allowed the most possible options without taking on an impossible amount of work.
Better for WotC, perhaps. I'm really more concerned about what's better for me, and other people who play the game and want a way to make a mixed-heritage character that isn't purely cosmetic.
 

Lanefan

Victoria Rules
Are you nuts? Like, I'm sorry, what? In what world is Avatar the Last Air Bender not popular?
My world, for one.

Say "Avatar" to me and I naturally assume you're talking about the James Cameron movie.

I don't even know what Avatar the Last Air Bender is, though I've heard the name a few times.
Look, I get it. Tolkien's work has survived nearly 100 years, it was really good. And Peter Jackson's films rekindled the spark and made people care again. But you seem to not understand that the media landscape is far far different than it was, and Tolkien's work is far out numbered by the other popular fantasy works.
Outnumbered, yes. Outshone? Not so much, though there have been some truly valiant and worthy attempts over the years.
 

Here is a thing though, why isn't she a Gnome? Magical, curious, connection to animals... seems like a gnome to me.
You may be right, but it doesn't matter. I mean halflings, gnomes and other small-sized lineages can be promoted if Hasbro thinks they are perfect to sell toys and merchandising of cute little magical girls.

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