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RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca


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CreamCloud0

One day, I hope to actually play DnD.
The problem you run into is that anything you propose gets massive pushback from those who like halflings as they are.

I like what PF has done with halflings. A race that has been repeatedly enslaved in its history, that is still involves in freeing their kinfolk and others. It explains a strong chaotic and anti-establishment bent, and gives them a reason to learn lockpicking and stealth. Also creates some interesting roleplay hooks.
Eh, I don’t think you’d have to entirely rewrite halflings to make them more distinct and ex-slave races who are primarily defined by their history as being slaves haven’t exactly had the best reception to my understanding.

I was mostly talking mechanically in my previous example so let me look at them from the societal angle now, to me halflings feel like a species that fit in everywhere with everyone, you can find a halfling or two in any city or settlement living there or just passing through even if they’re otherwise a monoculture, they’re friendly and typically value the simple things rather than having huge obtrusive ambitions so i can see them becoming merchants, farmers and innkeepers chatting away with the passerbys, i can also see a touch of druidic culture to them.
 
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Chaosmancer

Legend
Probably pretty close. Lots of third party out there, and more coming. And anything I liked from 05e I've converted myself, so I have plenty.

No, I wasn't talking about converting them. I wasn't talking about 3rd party resources. I was talking if I bought the Level Up book, opened it up, how many races are there that have been specifically worked into that system?

Because if you want to go with 3rd party and personal conversions, then DnD 5e/One DnD has HUNDREDS of races. Not the 60 or so official ones I've been talking about.
 

Chaosmancer

Legend
Why? It's not relevant to the history of the game or it's lore.

So, halflings are key to DnD's brand. So key in fact that their inclusion in DnD products is completely irrelevant.

There is a contradiction here, in saying that DnD's lore requires halflings, that they are key to the history of the game and a vital part of the brand identity. And also that they can be trivially excluded from DnD media projects because their inclusion is irrelevant.

And this contradiction really highlights the issue for many of us, who have been saying that, no, halflings really are not key and vital to DnD's brand.
 

Oofta

Legend
So, halflings are key to DnD's brand. So key in fact that their inclusion in DnD products is completely irrelevant.

There is a contradiction here, in saying that DnD's lore requires halflings, that they are key to the history of the game and a vital part of the brand identity. And also that they can be trivially excluded from DnD media projects because their inclusion is irrelevant.

And this contradiction really highlights the issue for many of us, who have been saying that, no, halflings really are not key and vital to DnD's brand.
I never said they were key or vital. I said they're part of the lore. The fact that you have to stoop to such hyperbole doesn't strengthen your case.
 

Chaosmancer

Legend
Yes, naming shows less popular

Are you nuts? Like, I'm sorry, what? In what world is Avatar the Last Air Bender not popular? It is still be referenced to this day. Adventure Time was massive.

Look, I get it. Tolkien's work has survived nearly 100 years, it was really good. And Peter Jackson's films rekindled the spark and made people care again. But you seem to not understand that the media landscape is far far different than it was, and Tolkien's work is far out numbered by the other popular fantasy works.

I said every single episode of every show you listed over the past year combined.
Pretending that the shows you listed are popular and proof that no one likes halflings is demonstrating a disconnect from popular fantasy

"over the past year combined"

Yeah, THAT is the problem with your analysis. "This brand new show is getting more views than this show that is over 15 years old. Every single episode combined of this show that is over 15 years old combined got less views than the episodes of this brand new show no one has ever seen"

Here, I'll give you a counter-point. Sonic the Hedgehog 2 (2022) got more theatrical showings than every single Tolkien movie combined this year. Does that mean that Sonic the Hedgehog is more popular than Tolkien? Or is that because there hasn't been a theatrical release of a Tolkien product in the last eight years, so obviously theaters weren't showing those old movies compared to a new movie?

And I'm not pretending those shows are popular. They ARE popular. What I was trying to demonstrate is that if the only things you can list that have halflings are Tolkien and Willow, and the only serious medieval fantasy shows you can list can be trivially outnumbered by popular fantasy works in a single niche market (American Animated TV shows) then claiming that those are the dominant force is a little misleading.



Oh, I did the same list. I just didn't care if it was "serious fantasy" or not. I cared if it fit D&D, because this is a D&D forum not a "serious fantasy" forum.

And so I had more movies that fit, similar to me including Carnival Row and Shadow and Bone. Both fit D&D. Things that fit D&D should be able to be told in D&D. Which means halflings should be included.

Right, you clearly don't get it.

I didn't include comedy movies set to make fun of medieval fantasy movies. They are a reaction, not a driving force.

And I double checked, Carvinal Row was the one I thought it was. So, now we have a decision to make. You claim that these "fit DnD" and therefore should be included. Why they fit DnD I can't tell you, as those who insist on halflings generally insist on a western medieval world and that that is DnD.

But, if you can just declare that a gaslight fantasy set in the industrial era "fits DnD" then I can declare that every single thing I've listed fits DnD. She-Ra fits DnD, Journey to the West fits DnD, Naruto fits DnD, Avatar the Last Airbender fits DnD, Cuphead fits DnD, Final Fantasy fits DnD, Blue Exorcist fits DnD. On and on and on and on. And you know what the VAST majority of those properties have in common?

No halflings.

So, again, this isn't about "should halflings exist". I'm not arguing that point. I'm arguing where does the preponderance of fantasy literature lie. Does the existence of Tolkien outweigh basically every other fantasy work ever created in the last 100 years or not?

Me? I say it doesn't.
 



bedir than

Full Moon Storyteller
Are you nuts? Like, I'm sorry, what? In what world is Avatar the Last Air Bender not popular? It is still be referenced to this day. Adventure Time was massive.
This type of gross misrepresentation doesn't lead to good debate. I've never made the claim you are asserting I made.

I'll have to bow out.
 

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