Jack Daniel
Legend
I think the OSR community would be better off if we embraced our styles of play with much less emphasis on discovery of a forgotten path. It frankly does not matter how things used to be done. We have a cohesive set of principles and fabulous games like Into The Odd and Old School Essentials. No reading of tea leaves are necessary.
I might buy this if it weren't for the fact that every time I've followed one of these discovered forgotten paths, it has consistently led to improving my games across the board.
The third assumption was that all players played in a shared world. No. The DM's game was their world, but that didn't extend from DM to DM. Good lord, that would be impossible to even try to manage.
That this was part of the early design-intent of D&D is well-documented and uncontroversial, even if it didn't manifest in the way most people played. But, as Trent Foster wrote back in 2009 over on the K&K Alehouse forum, the OSR isn't a project to revive the way everyone played back in the day — that would be variable to the point of incoherence — it's aimed at reviving the play-style D&D was intended for by its designers.
"I was there in 1977 and I wasn't playing the way Gygax and the Lake Geneva circle wanted me to play" is, I guess, interesting. But it's also spectacularly irrelevant to anyone who's only really interested in reconstructing that early Gygaxian style.