Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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and I see "I will take this power and use it to stop you" is an amazing story
Indeed

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and I see "I will take this power and use it to stop you" is an amazing story
I mean that's quite the Devil, to be so completely out worked as far as a pact or contract goes.

Or sometimes people want to play edgelords but also want to still be accepted in the party.

I say this as someone who likes tieflings, dhampirs, warlocks, necromancers, and other spooky beotchs.

I just play within the party dynamic, with the appropriate alignment. :)
 






It depends how you answer if the people who enjoyed the original SW movies are worse off for the new stuff made with Disney that they do not like.
I liked the original Star Wars movie. I saw it twice at the cinema. How am I possibly worse off because of the new films that I did not like? (Other than in the rather banal way of having paid money to watch some of them at the cinema and found them a little wanting.)
 

That's what I mean. If they were being honest about their character, they would be evil. You can see be evil and work with others. Evil doesn't equal stupid.
We once used to term "party evil" to describe such characters. They were greedy and selfish and occasionally a jerk, but they didn't do anything to upset their good allies, frequently helped others if for no other reason as to be part of the adventure, was loyal to the party (again, to avoid being kicked out) and often fought against evil because they were the antagonists of the game.

After several years, it dawned on us there was a term for someone who wasn't good, but worked with good to oppose evil. That term was Neutral.
 

I mean that's quite the Devil, to be so completely out worked as far as a pact or contract goes.
I only assume your infallible demons and devils don't show up much since they can't be beaten... pr maybe just blunt force is the only thing that works?
I just play within the party dynamic, with the appropriate alignment. :)
me too and teifling infernal pact of the chain warlock can be any alignment
 

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