D&D 5E 5E Survivor - Subclasses (Part XIV: Wizard)

Abjuration 25
Bladesinging 20
Conjuration 24
Divination 27
Enchantment 21
Necromancy 8 - 2 = 6 you are good NPC, but not represent all wizards
Transmutation 25
War Magic 22 + 1 = 23 good enough alone, best wizard dip for MC.
 

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The problem is: none of these really well represent "Wizard", but are all specialists. It is one of the issues with the Traditions and that there is no generalist Wizard.

Abjuration 26
Bladesinging 18
Conjuration 24
Divination 27
Enchantment 21
Necromancy 6
Transmutation 25
War Magic 20
 

Abjuration 26
Bladesinging 18
Conjuration 24
Divination 27
Enchantment 21
Necromancy 6
Transmutation 25+1=26
War Magic 20-2=18
 





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