Which was my point and why I said "most" never travelled more than a few days from where they lived. Most people didn't have the means (as in time and/or freedom) to easily travel greater distances.
But that isn’t true. In medieval Britain, for instance, traveling a few months from home was something at least a plurality of people did at least once in their life.
Ok, so FWIW there is no reason for you to be defensive here (the tone indicates it to me, if I am mistaken--my apologies!). I never said you did say most people travelled afar.
Yep, which is why I said:
Actually, they pretty much
were for the most part. The number of "outsiders" to those places was extremely small. Yes, they were there certainly, but probably well less than 10% of the over all population.
Okay, so even about 10% is quite a lot, but also that would only be broadly true if you ignore the people coming and leaving on boats, and other non-permanent travelers.
I'm sorry that bothers you, but for myself (and others I would imagine) having a fantasy world grounded in a more "realistic" pseudo-medieval world actually makes the "fantasy" of the world more interesting because it is directly comparable and we can really feel the differences magic and such makes.
Sure, but what I’m talking about goes way past realism into forced mundanity.
Sure, that all bothers me to when I see it. RAW speed for 5E is fine for "walking" or even jogging, but their desire to keep it simple prevented such options as running (x3 speed) and sprinting (x4 speed) and even using a Strength (Athletics) check to temporary increase speed beyond that.
Again, what I said.
Your preference is for more races, mine is for more cultures.
Sure, because I’m dnd, in the vast majority of games and settings (IME), races are a standin for cultural groups.
Star Wars is a game of many "worlds", not just countries. It is more believable for me that in such a game (with space travel) you are likely to have dozens or even hundreds of species that can intermingle. Many D&D worlds IME are more constrained than that IMO and so have fewer races, because given "human-nature" anyway we tend not to tolerate many rivals.
We do? That doesn’t fit my read of history.
Contrary to the ideas of the previous century, most experts don’t think we exterminated any of the other species of hominid, and extermination of ethno-cultural groups is pretty rare, in spite of how much attention those events get in history books.
Most of history is trade and small skirmishes, not total war or genocides.
We are very,
very, good at “tolerating rivals”.
Not to mention that a world having 100 sentient tool using species is…a minuscule number of species filling a given niche, and it’s a broad niche. Humans are much better at sharing geography than lions of wolves, and the world still includes thousands of predator species.
It simply isn’t more realistic to have a few species, it is
only a preference. It’s what feels right for you. Any point from Tolkien races only to “every race ever published for D&D” is equally plausible given the basic assumptions of “this is a fantasy world where the biology doesn’t always make sense and there are species that can puke lightning or cast complex spells as part of their physiology”.