I can't even suggest people role play being tired and in need of a warm meal and a hot bath after a long journey without getting shouted down on these boards, so...For those folks not seeing anyone roleplay race, how often are you seeing anyone specifically roleplaying humans when they play?
Can you handle roleplaying Klassico?When you decide to run Klassico, let me know!
But that isn’t true. In medieval Britain, for instance, traveling a few months from home was something at least a plurality of people did at least once in their life.Which was my point and why I said "most" never travelled more than a few days from where they lived. Most people didn't have the means (as in time and/or freedom) to easily travel greater distances.
Okay, so even about 10% is quite a lot, but also that would only be broadly true if you ignore the people coming and leaving on boats, and other non-permanent travelers.Ok, so FWIW there is no reason for you to be defensive here (the tone indicates it to me, if I am mistaken--my apologies!). I never said you did say most people travelled afar.
Yep, which is why I said:
Actually, they pretty much were for the most part. The number of "outsiders" to those places was extremely small. Yes, they were there certainly, but probably well less than 10% of the over all population.
Sure, but what I’m talking about goes way past realism into forced mundanity.I'm sorry that bothers you, but for myself (and others I would imagine) having a fantasy world grounded in a more "realistic" pseudo-medieval world actually makes the "fantasy" of the world more interesting because it is directly comparable and we can really feel the differences magic and such makes.
Sure, because I’m dnd, in the vast majority of games and settings (IME), races are a standin for cultural groups.Sure, that all bothers me to when I see it. RAW speed for 5E is fine for "walking" or even jogging, but their desire to keep it simple prevented such options as running (x3 speed) and sprinting (x4 speed) and even using a Strength (Athletics) check to temporary increase speed beyond that.
Again, what I said.
Your preference is for more races, mine is for more cultures.
We do? That doesn’t fit my read of history.Star Wars is a game of many "worlds", not just countries. It is more believable for me that in such a game (with space travel) you are likely to have dozens or even hundreds of species that can intermingle. Many D&D worlds IME are more constrained than that IMO and so have fewer races, because given "human-nature" anyway we tend not to tolerate many rivals.
Yeah that’s such a weird sticking point, to me. Like…my character is a person traveling in a world. First thing I ask when we get to an inn is if they have baths, and how well kept they are.I can't even suggest people role play being tired and in need of a warm meal and a hot bath after a long journey without getting shouted down on these boards, so...
So you don't like the fact that some of us are pointing out that these "aliens" (which is essentially what non-humans in D&D are) are played like humans at the table. Fair enough. Nothing I can help you with there.They essentially are though, but it gets derisively referred to as "humans with funny hats" to basically cast aspersions at others for thinly-veiled bad wrong roleplaying: i.e., "you're not roleplaying 1000 year old elves right!"
I don't think that they can be played as anything other than humans. It's Thomas Nagel's "What is it like to be bat?" essay but for made-up fantasy races. Fundamentally whether it's aliens in Star Wars or Star Trek, aliens are meant to reveal something about human nature, albeit in a different guise, and we are humans biologically who only know how to think, act, and be humans.So you don't like the fact that some of us are pointing out that these "aliens" (which is essentially what non-humans in D&D are) are played like humans at the table. Fair enough. Nothing I can help you with there.
It's difficulty.There are different focuses one can have in the game, and they're all valid as long as everyone is having fun. I'm just wondering if the actual concern is "players don't roleplay much at all" rather than anything specific to roleplaying race.
Yep. Love them tree-huggers!Can you handle roleplaying Klassico?
Klassico's wood elves are very elfy and love the woods.... biologically.
Doing it "once in their life" means MOST of the time, they are "home", not in some exotic location or something.But that isn’t true. In medieval Britain, for instance, traveling a few months from home was something at least a plurality of people did at least once in their life.
No, it really isn't quite a lot. And I was including travelers as well as more permanent residents.Okay, so even about 10% is quite a lot, but also that would only be broadly true if you ignore the people coming and leaving on boats, and other non-permanent travelers.
shrug, I can't say, those are your experiences. I enjoy "mundane" in my fantasy, because it makes the fantasy more fantastic for me.Sure, but what I’m talking about goes way past realism into forced mundanity.
IMO that is poor (and or just lazy) world-building then, to my tastes anyway.Sure, because I’m dnd, in the vast majority of games and settings (IME), races are a standin for cultural groups.
Then I suggest you re-read history?We do? That doesn’t fit my read of history.
Agree to disagree then, because frankly historically we haven't been. You say small skirmishes, but to those peoples/tribes, etc. it is war. It might not be on the grand scale we think of, but it is there.We are very, very, good at “tolerating rivals”.
Don't confuse species with playable PC races. My game world have thousands of "species" for PCs to contend with or whatever, simply the vast majority of them are not sentient playable PC races.It simply isn’t more realistic to have a few species, it is only a preference.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.