And how many characters constructed on D&D Beyond are actually going to be used in a game, and how many are people trying out the software or messing around with character builds etc?
Our group generates stats depending on who's DMing, normally using various rolling methods that are more generous than rules as written. We've used best 6 of 7 x 4d6 drop lowest, and we've used 3d6+3 capped at 18, we've used (in 3rd ed) points buy with >15% higher points cap than recommended.
Anyway, while I wasn't playing in the heyday of original Dragonlance, I profess myself a bit skeptical that the majority of tables were running strict 3d6 back then too. I mean, the DL modules certainly don't seem to have been written with that assumption. Take a look at the stat lines for the pregen characters from the original modules. Across 8 characters there's a mere 4 stats below 10, notoriously sickly Raistlin is Str 10 Con 10 (and rolled well above average for hit points too), everyone has at least a 16 in something, and two of the warrior PCs had the
extraordinary good fortune to roll 18s for Strength. That's not something that the dice would be expected to spit out, according to the law of averages. Given these are the suggested pregens for the module, and given that the option of BYO character is treated distinctly as a second-best choice, I assume that this is the sort of stat array PCs were expected to be bringing to the table
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