The Dark Squad in the Secrets of Saltmarsh #134 Are We the Baddies?

Goonalan

Legend
Supporter
Dark Squad in the Secrets of Saltmarsh

Session #105: Die Hard.

Dark Squad (in alphabetical order, no egos here).
Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8
Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8
New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8
Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1
Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8

DEAD PCs
Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 RIP

NPCs
Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) RETIRED
Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 RIP*
Tarbin Tul (played by goonalan) Male Human Bard RETIRED
Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember)
*Trapped in the Land of the Bad Dead Ancestors.

Servants/Familiars
Gerald (Bat/Giant Bat) servant/mount of New Tricks
Owly (Owl) Vinnie’s familiar

The Dark Squad’s to-do list-

  1. The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out, it's also the ancestral home of the De La Crane family, and the Squad are looking for Antonio De La Crane- see below.
  2. Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule- see below.
  3. Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).
  4. Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?
  5. Blackedge and the Goblin Stair?
  6. To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.
  7. To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.
This is session 105, and the Dark Squad are down in the Choke, a marshy delta region at the point where the Dunwater River spills out into the Sea of Swords. The area is permanently swathed in mist and fog, the adventurers saw a light down here, briefly- when they were exploring the De La Crane manse. Last session they discovered (and slaughtered, save one) a bunch of dishevelled humans who pointed them in the direction of a ruined lighthouse, and the mad Talos priest that lives there (with a bunch of harpies). The Dark Squad are closing in...

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The Dark Squad make use of a rowboat, the exhausted Daktari had been dragging the vessel through the swamp for the last five or so hours, but Ram was right to insist that they bring it- the tide is in now.

So, first oddity, Ram is the first to clamber (silently and sneakily) onto the wet rocks here and discover a barred (actually chained) blowhole style-pit, a place for prisoners to be kept. The pit looks to be empty and yet moments later a voice comes from within.

“I thay! Are you the here-ohs? Have you come to fwee my mithtress?”

Twenty minutes later, when all of the Dark Squad have assembled, they start to make sense of their new interviewee- the speaker in the pit is a very big crab. Long story short, the big crab- Thir Bwian (Sir Brian) is in reality a Sea Elf, who while investigating this place with his mistress (we'll get to her) was transformed into his present condition. Thir Bwian paves the way for a chat with his now dead mistress who is, well... some sort of terrifying ghost.

Note, Vinnie tries to Dispel the Magic on Thir Bwian- it doesn't work.

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Lady Miraal, she's really not very happy about being (un)dead.

Another twenty minutes of knife-edge chatter later and the spirit of Lady Miraal eventually agrees to allow the Dark Squad to pass- although the adventurers have sworn to recover the ghostly Sea Elf's magical conch- now held by the mad Talos priest, resident of the lighthouse- dead ahead.

Note, we got close with the above conversation- Lady Miraal was looking for any excuse to punish the Dark Squad for their intrusion, the spirit it seems seeks vengeance on all that live, keep in mind that any form of diplomacy, with Newt present, is often protracted and not without it's moments...

“Mademoiselle, we are tres zimpathetic to your plight- we will return to you zis conch shell you seek, and free you from zis undead indignity.” Vinnie concludes.

But in the silence that follows, as Lady Miraal considers the druid's latest honeyed words.

“Now get out of the way you watery bint or I'll immolate you and turn you to steam!” Newt adds with a snarl.

Which, obviously, necessitates another helping of honey from the druid and his friends.

It goes back and forth for a while.

But eventually the Dark Squad pass on (and now with Pass Without Trace in action)- and they've been told that the mad Talos priest is at home, as are his harpy minions, so quietly- cautiously.

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Up a winding path to the rocky summit, and keep in mind with the mist and fog the Dark Squad can't see very far ahead.

Ram, as always, leads the way- into a low building at the base of the lighthouse, very cautiously the rogue heads the gang in.

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A foyer leads to a temple dedicated to Talos, atop the altar a stone statue/representation of jagged, arcing lightning bolts. Odd, there's a buzzing sound coming from here.

The various members of the Dark Squad continue their investigations, while Ram presses on- into a walled compound- exposed to the fog and the night. There's an ancient tree here, and in its treacherous spiked branches are half-a-dozen harpies, on their nests.

Note, the above screen shot was taken too soon, the harpies not yet on screen.

Also note that Ram's stealth check at this point was '38' (Pass Without Trace remember), and so the rogue slips in, and then back out again.

He tells his friends.

Newt doesn't hesitate, he rushes towards the newly spotted enemies.

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It's about to get Firebally!

And here we go again...

Newt's Fireball severely wounds all of the harpies, all of them are left mortally wounded, and in the ensuing short fracas- as the various members of the Dark Squad (mostly with higher Initiative) pop in to the exterior compound to shoot or spell another harpy or two dead.

None survive.

The Players are in hog heaven, and there's much giggling- they got me, but they really haven't- because I know what comes next.

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Moesko, ugly half-orc priest of Talos, slams open the door to his room, and then fires a Lightning Bolt into the Squad- Ubmo (the Supreme Being) is destroyed instantly.

Point of fact during what follows Ubmo explodes three times in quick succession, each time reforming- perfectly unharmed, hovering just next to Vinnie.

Moesko is an aged and very rough looking half-orc, oddly he's outfitted in a thick rubbery armour- possibly the hide of several octopi. Moesko mostly grunts and makes threats- he's no style-

“Talos DESTROY!”
“LIGHTNING bad you DEAD!”

That kind of thing.

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But this is the Dark Squad and so, they take the heat and keep on dishing out the hurt.

Moesko gets desperate, he grabs out a large and beautiful conch shell (Lady Miraal needs this) and sounds it, calling another (far nastier) harpy to the fight.

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The newly arrived harpy, situated just beyond the barred window of the Talos shrine, is singing her dissonant song, and yet... none of the members of the Squad fail their saves (thanks to an Inspiration Point for Daktari, and Dark One's Own Luck for Newt), which is a shame as this particular tune would have left them all paralyzed.

You'll also note that Moesko has taken a beating in the above images- four blood drops on his token already.

However, at this point the half-orc priest of Talos has transformed, he has a boar's head and tusks- he looks a lot like Vinnie, the Moonboar, and he can still cast spells.

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And we go on for a while...

Fellowyn has Misty Stepped beyond the half-orc, note the bladesinger is also Hasted at this point.

The harpy at the window has already tried another, more charming, song- and yet still none of the Dark Squad have failed their saves. They're mostly ignoring the harpy, because... well, they keep hitting Moesko and the DM keeps saying, or something very similar-

“Moesko, is exhausted- bleeding out, on his last legs, and yet- after your terrifying attack he staggers back, rights himself, shrugs off the hurt and fights on.”

In-game every time the PCs deliver a killing blow to Moesko the DM instantly heals him back to 1 hit point (and removes all conditions).

Every time.

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So, maybe two or three turns later, and...

The Players are really pissed.

Moesko has given ground but... the Talos priest, seemingly, cannot be killed- and the PCs are starting to fret.

Meantime the terrifying (and very tough) harpy has given up with her charms and taken to flying into the Talos shrine to claw at various members of the Squad- retreating every time.

Newt and Ram concentrate their efforts on the harpy, keeping the flying terror at bay.

But back at the front line and Moesko, well- he still cannot be killed.

The PCs/Players were of the opinion that they just had to put Moesko down X times and one would stick, well, that can't be right because at this point Moesko should have been dead six (or more) times over.

He keeps not dying.

The Players are starting to scratch their heads.

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The latest idea is that somehow the buzzing shrine of Talos is keeping the half-orc priest alive, Fellowyn shatters the stone carved arcing lightning bolts and he and his two close companions- Ram & Newt are hit by another full-force Lightning Bolt.

The shrine is wrecked.

But still Moesko won't die.

So, that's not it.

Also note the nasty harpy when reduced to not very many hit points has already flown away, escaping into the fog and mist- quickly out of sight.

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Moesko and his new found Dark Squad friends are still doing their special dance, note at this point Daktari has stopped stabbing the half-orc Talos priest, he's grappling the boar-headed beast, and dragging the struggling brute towards a filled water butt.

The barbarian (smart lad) is going to drown Moesko.

However, while the fight continues Ram and the Hasted bladesinger, Fellowyn, have made it all the way to the top of the lighthouse, note the image on the right is not quite right (but it was the only map I had to hand).

Within a ten foot metal bowl (fastened to the wooden floor) is a pool of dark blue liquid, the surface of the fluid is sheathed in a layer of tiny buzzing lightning bolts. Liquid lightning, or something similar.

Fellowyn and Ram try to figure it out, while the fight below goes on, the pair quickly discover that there's a copper rod/pipe which descends from the lightning bowl here to the Talos shrine (the altar) below.

The pair work together to severe this connection.

Success!

However, Moesko still cannot be killed.

10512.jpg

Moesko is in the water butt- face down, and Vinnie is rabbit punching the hog-headed half-orc in the gut, knocking the wind out of their near-immortal enemy.

Daktari is shouting a lot, remember in cod Russian.

“You are cheater! You die now! You die hard!”

Eventually the pair- Moesko and Daktari, are exchanging unfriendly banter, there's also a little name calling, although Moesko has finally to concede that Daktari has 'hair like silky'.

Daktari loves his hair.

Note, Newt is just stuck for what to do for the best, he's tried blasting Moesko, searching the Talos shrine, trying to speed-read the books here...

All to no avail, so far.

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Moesko full on transforms into a boar, and during the change manages to escape Daktari's grasp.

Levels of frustration (for the Players) increase dramatically.

Although maybe a turn or so later and the half-orc, subject to Vinnie's Moonbeam, has to transform back into his real (half-orc) form.

Soon after he's also being grappled again, by Daktari, although Vinnie has also applied a set of manacles to the Talos priest's legs, note he rolled a '20' to do this so- it works.

But Moesko still will not die.

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Back up in the lighthouse, and it has come to this- the rogue has got pitons and a hammer out and is in the process of trying to hammer an iron spike into the base of the huge bowl full of liquid lightning.

He's been at this task for two turns so far.

Drip [three seconds later] Drip.

That's where he's at, although why he's doing this... your guess is as good as mine.

Moesko yet lives.

But that's all we had time for- more of this kind of thing next time, promise you.

Stay safe and well you lovely people.

Cheers the Dark Squad and goonalan.

Oh, just an aside- we've rolled up some nice WFRP characters, we're going to try to fit a little bit of this (on Foundry) into the repertoire. Just a heads up.
 

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Goonalan

Legend
Supporter
Dark Squad in the Secrets of Saltmarsh

Session #106: Die! Die! Die! YOU BASTARD, DIE!

Dark Squad (in alphabetical order, no egos here).
Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8
Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8
New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8
Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1
Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8

DEAD PCs
Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 RIP

NPCs
Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) RETIRED
Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 RIP*
Tarbin Tul (played by goonalan) Male Human Bard RETIRED
Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember)
*Trapped in the Land of the Bad Dead Ancestors.

Servants/Familiars
Gerald (Bat/Giant Bat) servant/mount of New Tricks
Owly (Owl) Vinnie’s familiar

The Dark Squad’s to-do list-


  1. The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out, it's also the ancestral home of the De La Crane family, and the Squad are looking for Antonio De La Crane- see below.
  2. Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule- see below.
  3. The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”
  4. Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).
  5. Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?
  6. Blackedge and the Goblin Stair?
  7. To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.
  8. To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.
This is session 106, the Dark Squad are situated down in the Choke (the confluence of the Dunwater River and the Sea of Swords) within a ruined lighthouse, latterly re-purposed for Talos related activities. The adventurers have seen off a flight of harpies but are at present struggling (really struggling) to kill the half-orc priest of Talos here (Moesko). This fellow started off with a few Lightning Bolts, then a Thunder Blast, before transforming into a strange Moonboar/Wereboar type creature, at which point he started butting folk in the face.

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At present Daktari & Vinnie (as the Moonboar) have Moesko grappled, restrained (manacled around his ankles) and are dunking the gnarly priest of Talos in a water butt- they're trying to drown the poor fellow.

The issue being... well, Moesko doesn't die.

It looks like he's about to pass over, and then... he shakes it off- the moment is gone and Moesko fights on, and early on in this session and the half-orc terror suddenly starts hitting again- including Dak with a Crit headbutt to the face (accompanied by great damage roll).

Things are not exactly going to plan for the Dark Squad- see the title of this instalment, this kind of thing gets shouted a lot, and by a variety of folk.

Apparently, it's frustrating- you don't say.

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George (playing Fellowyn) helps us to visualise this titanic struggle. Just in case you are unsure, that's (left to right) Vinnie (as the Moonboar), Moesko- half-orc Talos priest & Daktari- badly beaten and exhausted barbarian (with great hair).

Excellent work George, I'll not kill Fellowyn for at least five more sessions, you've earned that much.

Meantime, while all of this is going on Ram is upstairs in the tower of the lighthouse- where the light is, only the light here isn't a light. Within the upper chamber is a ten foot wide metal bowl (where the fire/light should go) filled with a blue/purple liquid which seems to exude lightning.

Remember Talos is the god of storms.

Ram is trying to empty the bowl, he's not sure why- but it's something to do. Over the course of the next few turns the rogue enlarges the hole he has made in the metal bowl, a little while later and the liquid is pouring out.

And we go back and forth for a while, and when I say a while, I mean maybe another ten to twelve turns, with Moesko not dying- landing a hit every now and then, and the Dark Squad maintaining their grapple, and... racking their brains for some way to kill this half-orc bastard.

But then they figure it.

Newt and Fellowyn get involved, the pair manage to cut, rend and tear Moesko's strange armour from him. I described Moesko's attire (right back at the start of this) to the PCs thusly- he's wearing a gimp suit, only it seems to be made from the stitched together hides of a dozen or more octopi, tentacles still attached. It's not a pleasant sight.

Well, well... the scarred body of Moesko is revealed beneath the gimp suit, the oddity being there's a fist shape hole where the half-orc's heart should be.

The Dark Squad do the maths very quickly-

Moesko has no heart + he cannot be killed = find the heart & destroy it.

Note, last session, and on a couple of occasions towards the end I asked all of the players involved in the fracas with the half-orc to make Perception/Insight checks, I was looking for a '20', something to allow me to give them a clue- to get them to the missing heart, but nothing. The PCs were (seemingly) content just to try new and different ways to kill the fellow, so... I left them to it.

But the secret is out.

Find the heart and destroy it.

Newt and Fellowyn are on it- although the bladesinger's Haste (et al) has ended and so he's back to being a doddering old dude.

The pair cannot find the heart, not even outside in the harpy's tree- which Newt climbs, such is the desperation- Newt hates climbing, jumping etc.

But the heart is in the bowl upstairs at the top of the lighthouse, it takes a while- until most of the liquid has drained away, but it's a biggish heart- and beating away.

Ram stabs it.

It stops beating- dead.

Lots of things happen at once.

But let's back up for a moment, in the rounds prior to this Vinnie (as the Moonboar) has been whispering sweet nothing's to Moesko, while he and Dak have had him in their grasp.

“It does not 'ave to end zis way, mes amis?”

&

“Cease yer strugg-ell! Let us speak in peace...”

He's always trying to save the souls of the damned and/or lost.

But throughout the druid's diatribe the priest of Talos has just continued to struggle and fight on, only stopping once to whisper his reply-

“The storm is coming.”

And then, at the last, when Ram stabs the newly revealed heart above- Moesko dies, but with a smile on his face.

And outside, sitting in the harpy's tree, Newt gets to see the show.

The area surrounding the Tower of Storms is suddenly bathed in daylight, or so it seems, as the clouds above part as a single gigantic bolt of lightning, as broad and bold as the lighthouse itself, slams down into the building and destroys it.

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Almost.

Newt, Dak & Vinnie are reduced to single digit hit points (I think it was 16d8 damage, but I rolled lowish = 44 lightning damage, and there were plenty of failed saves).

Upstairs, Fellowyn is down and dying, while Ram somehow manages to dive under the now wrenched-free-of-its-mooring metal bowl, the rogue (wouldn't you know it) avoids all hurt.

Then the tower sways and begins its collapse.

To make clear, the Tower of Storms is on Initiative '0' and it has a 44% chance of collapsing every turn, 44 lightning damage remember.

Lots of things happen at once.

Again.

Or still.

Newt and Ram start screaming-

“It's collapsing- GET OUT!”

That kind of thing.

Ram (at the top of the tower) dives over to the fallen Fellowyn and empties a Potion of Healing into the bladesinger, and then screams in his face (see above) before rushing off down the stairs leaving the doddering mortally wounded old man to his fate.

Down below the various other members of the Dark Squad rush to escape.

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Daktari is broken TM, he is however also in spider stance and scuttling down the cliffs here.

No, the area outside of the tower is still bathed in a glowing furze from the previous massive electrical discharge, winds swirl and gust- sucked in and out, while the tower itself leans and totters, small sections of masonry peel away and plunge- either into the sea or into the cluster of buildings below.

“GET OUT!”

Gets repeated, a lot.

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I said there was a 44% chance for the tower to collapse, well- first roll is an '89', no collapse.

Note, Fellowyn (see the image above) has climbed out of the top storey of the tower and is clinging on, trying to work out which way the building is going to topple, at which point he's going to leap clear while casting a Featherfall spell on himself.

Well, that's the plan.

Mad as a box of frogs.

But we love him.

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Second collapse check and I roll '93', and still the tower doesn't fall.

The DM confidently states- another roll of 90+ and the Tower of Storms stays standing.

The Dark Squad are still mid-scarper, Vinnie- as the Moonboar, is leading the fleeing manoeuvre, he is therefore the first to arrive at the broken shell of a boat that is inhabited by Lady Miraal (who is a very nasty ghost-remember).

The screaming spectral elf snarls and claws at Vinnie's face, reminding the Moonboar (by screaming in his face) of their deal- “MY CONCH SHELL?”

And the strangest thing is its actually Vinnie that has the shell, he took it from Moesko when he and Dak were grappling the half-orc bastard, and so... he hands the beautiful shell over, and the spirit harridan turns in an instant into a beautifully sensual spirit lovely, who with a smile that could melt hearts departs this place.

Note while this is going on, and during the scramble to escape, both Ram and Newt have both managed to conjure '1's on their respective Athletics checks, the pair were trying to find short cuts down the rocky slopes hereabouts, in order to outpace the toppling tower.

Both '1's result in falling face plants (and prone conditions- and a little hurt) Ram is a touch embarrassed, but Newt's 'little damage' is enough to leave him on just one hit point.

And then I roll for the Tower of Storms again- see the image above, chat window- top left, and I roll a '99'.

Bloody hell, the tower stops its wicked dance, it stops tottering, the lightning furze fades and some semblance of reality returns.

The Dark Squad watch and wait for a short while, they're blowing hard- a little (very little) healing gets shared around.

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Then, after an hour in Newt's Tiny Hut, and a little more healing, although Daktari, Newt and Fellowyn are all out of Healing HD, the Dark Squad very cautiously explore the tower.

There's treasure to find, coin and gems but nothing interesting or exciting, save perhaps a dozen or so books that were kept in the Talos temple, these too are taken.

The Dark Squad are done, more remarkably they find their way back in the rowing boat from the island and all the way back to the smuggler's caves beneath the ancient ruin of the De La Crane manse. This after a '20' Survival check from Vinnie, the Moonboar clearly remembers the route, even in the mist and fog (and darkness, it's now nighttime).

It's just past midnight when the Dark Squad lay down their weary heads to rest, this in the former bunkroom of the smugglers, tomorrow (the 4th of Flamerule) they'll head back to Saltmarsh and report back in.

But now, well... this is a short session, the last hour is devoted to installing Foundry on my PC, which takes more than the sixty minutes allotted, but we're getting there- WFRP to follow.

With that in mind, for the Players- next session, back to Saltmarsh, you all have some stuff to do- get ready for your meeting with Bonnie Bowspirit, she's going to show you the way into the tomb of her great grampa- Rambles 'Shambles' Bowspirit. But once we're happy with this then I'd like to try a little more Foundry time, and get your characters built and ready to roll.

Stay safe and well you lovely people.

Cheers the Dark Squad and goonalan.

PS Sorry for the break in proceedings, the reason- my PC died, completely and then got raised from the dead, briefly, before expiring again. It has now (but whisper this) been resurrected, although I suspect that very little of it is actually any part of my old PC, regardless (fingers-crossed) we're back.

Next session is on Tuesday 29th, although Ram will be absent- we're just going to be doing a couple of days in Saltmarsh, reporting back and then getting ready for the Squad's next adventure- into the tomb of Rambles 'Shambles' Bowspirit. That's scheduled for the evening of the 6th of Flamerule, it's the morning of the 4th when we get back to it with you waking in the manse.

Then, we'll be installing Foundry (again) and making your WFRP PCs, I want to get a session of WFRP in before Christmas, if possible, let's see how we get on.

Love you all lots, and it's good to be back (not that we were away for long).

Cheers goonalan.
 


Goonalan

Legend
Supporter
Damn, 16d8! You don't mess around!
Well done the Dark Squad!

In real life I wear a cardigan with my slippers, always a shirt and tie to work- with sensible shoes, and never have a bad word to say about anyone. I'm outgoing and friendly, a delight in company. I am mild mannered in all things- balanced, sanguine, sated. I'm not here to score points, just along for the beautiful ride.

But they rile me, maaaaan! And I can't take it anymore!

Also, I may have built some of this stuff back when they had the uber-Cleric aboard, remember him, I forget what he was called.

Oh, and Squad you'll need to get Nicky's body back to Saltmarsh and remember he's a 'dead' weight in all of that platemail.

Didn't do him any good though did it?

All of that platemail.

Real shame for...

What was his name again?

Cheers goonalan.
 

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