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D&D (2024) Why no new packs since late September?


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Maxperson

Morkus from Orkus
Most of these arguments are just pedantic. Tasha's came out and the sky didn't fall. Monsters of the Multiverse, which very much is a revision of earlier 5e books, didn't fundamentally change anything.
Those books once 5.5 comes out will have fundamentally changed my PHB and MM. The core books are literally THE fundamentals of the game.
 


Clint_L

Hero
Those books once 5.5 comes out will have fundamentally changed my PHB and MM. The core books are literally THE fundamentals of the game.
There is no 5.5, and you don't know what will be in the updated PHB and MM. What we've seen in the materials released thus far is minor tweaks. I guess if you are of the opinion that any change at all is a fundamental change and intolerable then sure. You do you. I only care about whether it all still works without me having to buy a bunch of new stuff at once.
 

mellored

Legend
There's a lot more of the less powerful stuff than there is of the most powerful stuff, so that would create a net power gain for the game.
There are a lot more people using the more powerful stuff than there is using less powerful stuff, so nerfs create a net power loss for the game.

For instance, if 90% of archers took sharpshooter. 90% of archers are now weak.

You could double the damage of a blow gun, but 2x times 0 people using it is still 0.
 

Maxperson

Morkus from Orkus
There are a lot more people using the more powerful stuff than there is using less powerful stuff, so nerfs create a net power loss for the game.
There are only a couple of powerful feats and it's not common for more than one to fit any given PC. In my experience players pick more feats than just one. Plus, those were CHOSEN feats. Now every single PC gets a free one, including all the PCs that didn't get any feats at all PLUS the ones who picked powerful feats. That's a huge net increase in power over some PCs with a powerful feat.
For instance, if 90% of archers took sharpshooter. 90% of archers are now weak.
And with 5.5e 100% of them get a free feat PLUS feats that they choose. They are now stronger over all.
 

Maxperson

Morkus from Orkus
There is no 5.5, and you don't know what will be in the updated PHB and MM.
There is a 5.5. This "one D&D" name gimic doesn't stop it from being 5.5.
What we've seen in the materials released thus far is minor tweaks.
I don't know what packets you looked at, but mine included a free feat for every PC and majorly overhauled PC classes. None of those are "minor tweaks." LOL
I guess if you are of the opinion that any change at all is a fundamental change and intolerable then sure.
Don't put words in my mouth. I never said anything about tolerability. What I did say, and it's true, is that any change to the core books is in fact a fundamental change. It changes the fundamentals.
 

doctorbadwolf

Heretic of The Seventh Circle
That part. It won't be backwards compatible in any real sense. 2024 PCs will be decidedly more powerful than their 2014 counterparts. The 5E modules are already laughably easy mode with the exception of one or two nasty fights.
This is wholly unrelated to compatibility. You will be able to use player options from Xanathar’s and the setting books and Tasha’s, and from the new PHB, without any conversion required.

Combining PHBs’ content might require some adjustment, because it’s an update and revision of that book, but they haven’t promised compatibility with the old PHB, they’ve promised that the new PHB will be fully compatible with existing supplements and adventures. Which so far, is the case.
I guess if you think being able to run through the modules means it's backwards compatible, then the exact same can be said of most earlier editions. All the monsters have AC and hit points and damage. All you have to do is flip the descending armor class to ascending armor class and presto, backwards compatible. Just ignore that modern PCs will easily slaughter most old-school D&D monsters. But hey, backwards compatible!
You have to change the math to run it, it’s not compatible, you just can convert it. Those aren’t the same thing.

The current UA content for OneDnD is compatible.
 

doctorbadwolf

Heretic of The Seventh Circle
If the math doesn't change, then it's backwards compatible with the campaigns, and characters from 5e and 5.5 could play along side each other.q

Rule expansions for 5e (esp. Tasha, Xanathar, MotM) will not be 100% compatible with the new PHB.
“Fully compatible with existing supplements and adventures”. So far, I see nothing that isn’t compatible. The only thing that even needs any thought to combine is UA Bard with existing subclasses, and it’s blindingly easy and will require exactly one sentence in the new phb to give a rule for this situation.
 

Kobold Stew

Last Guy in the Airlock
Supporter
“Fully compatible with existing supplements and adventures”. So far, I see nothing that isn’t compatible. The only thing that even needs any thought to combine is UA Bard with existing subclasses, and it’s blindingly easy and will require exactly one sentence in the new phb to give a rule for this situation.
I will be happy if I am eventually shown to be mistaken.
 

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