Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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... thats an interesting take.
Free will, by necessity, allows for people to commit evil. If you're actively allowing evil--that ain't good. It's not evil but it's not automatically good, either. Also, look at the other Neutral gods. If Knowledge is considered neutral, than so is "preserving free will."

Of course, it's a moot point because that's not what the Good gods are supposed to be the gods of.
 

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Free will, by necessity, allows for people to commit evil. If you're actively allowing evil--that ain't good. It's not evil but it's not automatically good, either. Also, look at the other Neutral gods. If Knowledge is considered neutral, than so is "preserving free will."

Of course, it's a moot point because that's not what the Good gods are supposed to be the gods of.

That is an interesting view.
 


Eru Iluvatar is God, as portrayed by JRRT in his imagined mythology. He doesn't need to be statted out for the reader to know that he is a being unlimited in power, knowledge and goodness.

And talking about LotR is entirely on point for a discussion of the incorporation of these sorts of tropes and elements into fantasy works, given that it's the most famous and most sophisticated example of doing so.
It's extremely off-point because not talking about "these sorts of tropes." We're talking about the Cataclysm. I literally do not care how other settings deal with "divine justice" at the moment.

Also, ever heard of Informed Attributes? I don't care if you say someone is good if they aren't shown as good.
 

Is there anyone other than a few posters on ENworld and similar sites who equates a tale of divine retribution against mortal hubris to a tale about genocide?

I haven't been following the reviews, but I'd expect the more common response to be similar to what @Velderan described upthread: people make sense of the motif and adapt their expectations of the setting accordingly.
In doing research on this, I found a couple of posts on reddit about it, with several people saying the Krynn gods are jerks.
 





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