mellored
Legend
Proposed rule change: When a character is dropped to 0hp. They gain 1 exhaustion (the new version, -1 to all rolls, recover 1 per long rest).
Possibly add +Con to death saves, extra exhaustion when hit while down, turn the numbers higher for a deadly campaign, let fighters recover faster, add potions of recovery, or other tweaks.
I've been running this as a house rule, IMO, it fixes the biggest issue of 5e. Now dropping to 0 is something to avoid. Especially doing it repeatedly and bouncing back up with healing word. Get beat up too bad on the way to the boss and you may even have to retreat for a few days.
What's your opinion?
Possibly add +Con to death saves, extra exhaustion when hit while down, turn the numbers higher for a deadly campaign, let fighters recover faster, add potions of recovery, or other tweaks.
I've been running this as a house rule, IMO, it fixes the biggest issue of 5e. Now dropping to 0 is something to avoid. Especially doing it repeatedly and bouncing back up with healing word. Get beat up too bad on the way to the boss and you may even have to retreat for a few days.
What's your opinion?
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