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D&D (2024) One D&D Permanently Removes The Term 'Race'

In line with many other tabletop roleplaying games, such as Pathfinder or Level Up, One D&D is removing the term 'race'. Where Pathfinder uses 'Ancestry' and Level Up uses 'Heritage', One D&D will be using 'Species'. https://www.dndbeyond.com/posts/1393-moving-on-from-race-in-one-d-d In a blog post, WotC announced that "We have made the decision to move on from using the term "race"...

In line with many other tabletop roleplaying games, such as Pathfinder or Level Up, One D&D is removing the term 'race'. Where Pathfinder uses 'Ancestry' and Level Up uses 'Heritage', One D&D will be using 'Species'.


In a blog post, WotC announced that "We have made the decision to move on from using the term "race" everywhere in One D&D, and we do not intend to return to that term."
 

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Charlaquin

Goblin Queen (She/Her/Hers)
I'd prefer either "Ancestry" or "Folk" (since there's already a folk in the game—like lizardfolk, and merfolk).
Ancestry, heritage, lineage, folk, people… Anything but species, IMO. (Besides race, of course. I dislike species, but I dislike race more).
 

Tonguez

A suffusion of yellow
Heck, they've been around since 3.5's OA (and were some of the least problematic aspects of that book).
Vanara first appeared in 1985 AD&D Oriental Adventures, theyre based on Hindu stories (particularly the Ramayana) and notably the diety Hanuman is a Vanara.
 

Stone Dog

Adventurer
My only problem with race in D&D is that in game it cludges together education and culture with biology. I'm aware of other problems, but that is what always bugged me.

Like, I can get halflings having excellent hand-eye coordination or elven senses and such, but all elves learn swordsmanship?

But the term species is... Functional. It fails on non-orgamic or constructed characters sure, but eh. Just sounds clinical to me is all.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Can't say creature type. That's already an established game term.
“Type” also has RW connotations that could get…interesting.

“So, what’s your type?”

“I like ‘em big, red and scaly!”
1670005213395.jpeg
 


Lanefan

Victoria Rules
As a completely neutral, purely descriptive term that acknowledges that your character may have traits that are biologically inherited, magically changed, or artificially constructed, I propose "Physical Vessel".
Does that mean a wraith is now classed as a Non-Physical Vessel?

Character names would start sounding like ships - I'm the PV Jelessa Evensong, out of Waterdeep bound for Baldur's Gate. And you?
 


Eyes of Nine

Everything's Fine
Lots of great suggestions in this thread (I like Origin personally). Hopefully everyone will put their feedback on this into the next questionnaire
 

Lanefan

Victoria Rules
So, you are technically correct.
But, that technical correctness isn't actually helpful for a game that isn't really beholden to technically correct science.
Au contraire, mon Capitan - it's very helpful; in that defaulting the in-game science to be the same as real-world science where possible makes it hella easier for everyone to intuitively grasp without having to think twice about it.

If questions of non-magical physics and other sciences can usually go like this, all is good:

Player: "How does [gravity, biology, erosion, rainfall, or other common thing] work in the game?"
DM: "Just like in the real world."
Player: "OK, got it."

Exceptions, where mundane things do NOT work as per the real world e.g. gunpowder doesn't work as advertised, can then be clearly noted and spelled out.
 

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