WotC Hasbro CEO is going to have a Fireside Chat With Investors Over WotC


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Art Waring

halozix.com
They touched on how "everything's fine and they are not overprinting, any accusations of the product not holding value come from a misunderstanding of the business model"
This is quite concerning, and risks coming off as tone deaf towards their mtg customers.

Claiming that the public simply "misunderstands their business model" is placing the blame on the customer for the m30 failure and recent declines in sales, when its the customers who have spoken with their wallets in protest of these very same business practices.

They have done this before, downplaying things to maintain the status quo, and the mtg side of the business is showing the public just how far removed they are from the ground floor (the players and the mtg community). Its a shame, because they could attempt to foster good will in the community by agreeing to slow down production, but as they say, everything's fine.
 


Charlaquin

Goblin Queen (She/Her/Hers)
I personally wouldn't ban islands, because I like the hardest competition possible when I am playing competitively. I do however have years and years of unpleasant memories playing against mono blue control decks in standard and legacy.

The "mother may I" comes from the fact that I got so used to playing against x/U control, that I would literally go about my turn play by play, real slow like, looking the opponent in the eye after each move and wait for the nod that they are OK with what I have just cast on my turn before moving onto the next move.

I was a young competitive player that wanted to play fast because I knew the tournaments were on limited time, and I always ended up having to stay late to finish the tail end of tournaments (and the other players would get pissed at having to wait at the end for prizes, literally yelling at players to finish). I typically had my turn ready to go before it was even my turn, ready to draw, cast, and end in less than a minute (I was used to chess clocks back then).

But mono blue players always deliberately played the slow game, and i had to adapt to their preference because their counter control basically dictates any moves I can make. All in all it bogged the game down abysmally. Most local players wanted to go home on time, mono blue players just sat there spending 15 minutes on one turn, deliberating everything, casting nothing, and ending their turn. Again and again.
Magic is a very reactive game. It’s not just blue. Every color has access to instant-speed answers. It’s also a very complex game, which makes it easy to misplay, especially with a highly reactive deck, so you get a lot of slow, deliberate play at the higher levels of competition.
 

Art Waring

halozix.com
Magic is a very reactive game. It’s not just blue. Every color has access to instant-speed answers. It’s also a very complex game, which makes it easy to misplay, especially with a highly reactive deck, so you get a lot of slow, deliberate play at the higher levels of competition.
Sure sure. All true, but to put it in context I was talking about the Urza's Block meta, which included the three original urza sets (Urzas Saga, Legacy, & Destiny), and the meta back then was cutthroat in the extreme. The decks I made were always built to deal with mono blue control decks all running the same combos (heavy on counters, with both masticore and morphling in most decks), or some variation of Mind over matter -> time spiral -> Stroke of Genius types.

Here's a list of the top decks from that era, if you look at the builds they are all very similar, masticore present in 6 out of the top ten decks. Powder Keg in six out of ten decks. Morphling in four out of ten. Here is a deck I have seen and played against numerous times in different variations. Back then everyone knew exactly what to expect at a tournament, with several players all using variations on the same deck, because everyone knew what decks were used at the top tiers and copied the meta.

You don't even want to see these mono blue decks play against each other, it was so tedious.

Main Deck:
3 Masticore
4 Powder Keg
3 Scrying Glass

4 Annul
4 Miscalculation
2 Palinchron or Morphling depends
4 Power Sink
1 Quash
4 Rewind
1 Temporal Adept
4 Treachery

3 Blasted landscape
4 Faerie Conclave
3 Remote Isles
16 Islands

Sideboard:
2 Ticking Gnomes
4 Energy Field
3 Hibernation
2 Quash
1 Temporal Adept
3 Weatherseed Faeries
 

Charlaquin

Goblin Queen (She/Her/Hers)
Sure sure. All true, but to put it in context I was talking about the Urza's Block meta, which included the three original urza sets (Urzas Saga, Legacy, & Destiny), and the meta back then was cutthroat in the extreme. The decks I made were always built to deal with mono blue control decks all running the same combos (heavy on counters, with both masticore and morphling in most decks), or some variation of Mind over matter -> time spiral -> Stroke of Genius types.

Here's a list of the top decks from that era, if you look at the builds they are all very similar, masticore present in 6 out of the top ten decks. Powder Keg in six out of ten decks. Morphling in four out of ten. Here is a deck I have seen and played against numerous times in different variations. Back then everyone knew exactly what to expect at a tournament, with several players all using variations on the same deck, because everyone knew what decks were used at the top tiers and copied the meta.
I mean, that’s universal. The top level of competition, in any era of any format, is always dominated by a few top strategies, and a few strategies built to counter those top strategies. Usually the healthier a format, the more viable strategies exist in the top-tiers of the metagame, but there’s a limit, and usually you don’t see more than a handful of deck archetypes at the top.
You don't even want to see these mono blue decks play against each other, it was so tedious.

Main Deck:
3 Masticore
4 Powder Keg
3 Scrying Glass

4 Annul
4 Miscalculation
2 Palinchron or Morphling depends
4 Power Sink
1 Quash
4 Rewind
1 Temporal Adept
4 Treachery

3 Blasted landscape
4 Faerie Conclave
3 Remote Isles
16 Islands

Sideboard:
2 Ticking Gnomes
4 Energy Field
3 Hibernation
2 Quash
1 Temporal Adept
3 Weatherseed Faeries
🤷‍♀️ I actually love the control mirror
 

Zardnaar

Legend
Be interesting to see some of those draw go decks vs newer cards and power creep on uncounterable critters.

Even goblin guide
 


Zardnaar

Legend
Goblin guide? That’s not even really played anymore. I take it you haven’t seen Ragavan.

I have run both. Modern burn deck list I looked at ran both.

Back in the day always thought they should just print better uncounterable creatures.
 
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