D&D General "It's not fun when..."

I think you’ve misunderstood my point. I’m saying that “keep unfun things from happening” is not de facto a desirable goal. Sometimes the possibility of unfun things happening makes the game more fun.
I'm not arguing with you.
 

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Do they have fun if they cause the death of their opponents by critical hits?
Do you have fun beating the crap out of mooks in Arkham City?

But was it fun watching Lara's flailing body get impaled over and over in Tomb Raider.

It's asymmetric. Almost as if people like doing fun things and don't like having unfun things done to them.
 



I mean, I disagree with them, but they’re right if it makes the game less fun for them.

I suppose, I had a friend like this. Grown ass man. Couldnt handle his toys (40K) getting killed. So yes he totally thought it was less fun for him, but hes still utterly wrong in what he thinks in regards to the game overall.
 

We talk about and remember the deaths, near deaths, Slicer Beetle attacks, and other super threatening events waay longer than the "wins" or the successes. I had a cleric survive a Slicer Beetle attack (in Ad&d) that lost him a hand, and we still talk about that 40 odd years later. They make for great characters and story.
 


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