D&D (2024) What could One D&D do to bring the game back to the dungeon?


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It's not an either/or. Meaningful exploration requires meaningful choices, and in one particular iteration of that it means counting torches. How far do we go? How close to the limit do we push it? Somewhere down there,there's a big haul in gold and XP and I don't know if we should quit or try again.

That's the inherent drama in the dungeon.
Okay, so it's actually about creating higher risk, higher reward scenarios, with dwindling resources - including opportunities to escape- as a potential mechanism for increasing that risk, rather than just increasing the difficulty of the challenge itself?
 



Darkvision isn’t that bad in my opinion, as long as you properly enforce the -5 penalty on passive perception and disadvantage on perception checks for dim light. The bigger problem is cantrips that produce bright light.
of all the things to complain is this?

wow, a spellcaster can save a silver or two a day for not needing oil for hooded lantern?

But, I agree. Everyone should be more focused on dim light penalties.
Being 100% stealthy with darkvision is a problem if rules are applied.
You will probably trigger every trap there is and if you use light you will fall into any ambush easily.
 

of all the things to complain is this?

wow, a spellcaster can save a silver or two a day for not needing oil for hooded lantern?

But, I agree. Everyone should be more focused on dim light penalties.
Being 100% stealthy with darkvision is a problem if rules are applied.
You will probably trigger every trap there is and if you use light you will fall into any ambush easily.
It's not about "saving a silver or two". If you carry a torch in your off-hand, you're not carrying a shield, using a 2h weapon, or casting a spell with somatic components. And if you need to do that, it means you have to drop the torch, which has a chance of going out in the process, and if doesn't, acts as an obstacle for tactical movement.
There's more to torches than just their monetary cost. Think about it.
 

It's not about "saving a silver or two". If you carry a torch in your off-hand, you're not carrying a shield, using a 2h weapon, or casting a spell with somatic components. And if you need to do that, it means you have to drop the torch, which has a chance of going out in the process, and if doesn't, acts as an obstacle for tactical movement.
There's more to torches than just their monetary cost. Think about it.
 

So?
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