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WotC WotC needs an Elon Musk

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Long rests SHOULD fix everything. HPs are about being winded and minor scratches. Lost HPs should disappear after resting. If we want a permanent/persistent damage mechanic, that's a different issue. Do you have an alternative for that?

So your interpretation is that it's like one of those anime shows where the characters just get progressively more scuffed up but nobody actually draws blood even if someone gets thrown through a wall and lands on a bunch of jagged rocks?
 

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Most of this stuff is addressed in Level Up, although cantrips are still a problem. If the only infinite cantrips were the attack kind, and all other effects cost something, it would help while still addressing your concerns about doing something magical (which I don't really care about, but clearly others do).

Hit points are about being winded, scratches, and toughness. They are an abstraction covering a lot of stuff, including physical damage. Otherwise, damage types cease to mean anything if you're not actually getting hit. One night is not enough time to get back everything you might lose in a hard combat where you could drop to zero more than once (before being bounced back by too-prevalent healing), but it is enough time to get spells back after a morning study session, IMO, so I think those things need to be separated more.
That cantrips comment was interesting. Elaborate?

The physical damage... that's where hit points fall down honestly. In an actual game, getting hit by an axe is going to cripple you for life, let alone allow you to get up in a few hours/days/weeks and invade the Goblin Cavern/Burgomeister's Villa/Ancient Woods. You can't associate physical damage with hit points. If you want to have a grittier system, you need to have a separate mechanic to represent that IMO. A lot of players would feel that mechanic too cumbersome for their Tuesday night escape from reality. But for those that need that extra level of immersiveness... you need a separate mechanic to deal with loss of an arm, a wound that won't heal, a broken leg.
 


So your interpretation is that it's like one of those anime shows where the characters just get progressively more scuffed up but nobody actually draws blood even if someone gets thrown through a wall and lands on a bunch of jagged rocks?
If someone actually gets thrown through a wall and lands on a bunch of jagged rocks, they're dead.
 

So your interpretation is that it's like one of those anime shows where the characters just get progressively more scuffed up but nobody actually draws blood even if someone gets thrown through a wall and lands on a bunch of jagged rocks?
The whole point is that any hits against your hit points ARE NOT deadly blows. No warlord is shouting your wounds closed. Or needs to. If you want a mortal wound system, use something other than hit points. That was pretty much the point of the post you quoted actually.
 

Remathilis

Legend
They served my needs for a very long time, and only recently stopped. I suppose I'm still bitter about that.

Also, I like engaging with the community, and you can't do that without talking about WotC.
The problem becomes when your engagement is mostly about grievance. Most of the time, you focus on the grievances you have with WotC with the occasional, "but that's ok, I have Level Up" as a retort when people call you out.

I don't like Pathfinder 2e. I didn't like Star finder either. I don't sit in the Pathfinder forum complaining about how Paizo stopped making products for me or how things were better before goblin was a Core Race. When I do interact with Paizo threads, I do so in a way that highlights the things I like or find common ground with.

It's ok to be bitter, but maybe you should try to find ways to channel it into something more positive than yelling at clouds all the time.
 

I don't think it's even that so much as it is an inappropriate willingness to accept mythology as fact (even if not as literal fact) rather than as the result of ancient people not knowing what mental illness was
Mayhap. The book I think was more a result of someone reading connections and causalities that he wanted to see.
 

Micah Sweet

Level Up & OSR Enthusiast
That cantrips comment was interesting. Elaborate?

The physical damage... that's where hit points fall down honestly. In an actual game, getting hit by an axe is going to cripple you for life, let alone allow you to get up in a few hours/days/weeks and invade the Goblin Cavern/Burgomeister's Villa/Ancient Woods. You can't associate physical damage with hit points. If you want to have a grittier system, you need to have a separate mechanic to represent that IMO. A lot of players would feel that mechanic too cumbersome for their Tuesday night escape from reality. But for those that need that extra level of immersiveness... you need a separate mechanic to deal with loss of an arm, a wound that won't heal, a broken leg.
Yes you absolutely do, but even without that, damage types are meaningless if you're not actually hit, which means vulnerabilities, resistances, and immunities are also meaningless. Physical contact is required for a lot of effects.

As for cantrips, I would support keeping a single attack cantrip for infinite magic, and adding 0 level spell slots for other cantrip effects. The current system simply erases things that used to be a challenge.
 

Micah Sweet

Level Up & OSR Enthusiast
The problem becomes when your engagement is mostly about grievance. Most of the time, you focus on the grievances you have with WotC with the occasional, "but that's ok, I have Level Up" as a retort when people call you out.

I don't like Pathfinder 2e. I didn't like Star finder either. I don't sit in the Pathfinder forum complaining about how Paizo stopped making products for me or how things were better before goblin was a Core Race. When I do interact with Paizo threads, I do so in a way that highlights the things I like or find common ground with.

It's ok to be bitter, but maybe you should try to find ways to channel it into something more positive than yelling at clouds all the time.
Any ideas? I still consider myself a player of D&D, but when nearly all the talk is through the lens of WotC's game, I have to engage on that level if I'm to engage at all, and I strongly disagree with their current direction.
 

I don't think it's even that so much as it is an inappropriate willingness to accept mythology as fact (even if not as literal fact) rather than as the result of ancient people not knowing what mental illness was
But yes, a lot of what are attributed to magic/gods/extraterrestrials are a result of a lack of understanding of how the world actually works. The easy path is what human beings follow. If there is a path that leads to a sense of personal empowerment, or of safety (like an alien or godlike presence looking over you), that's where the water runs downhill to.

If you don't know what mental illness is, you may, as a human being, resort to the tactics in the previous paragraph.
 

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