CleverNickName
Limit Break Dancing (He/They)
Sounds like something a bard would say. (eyes narrow with suspicion)You only think that because that's what we've told you to think.
Sounds like something a bard would say. (eyes narrow with suspicion)You only think that because that's what we've told you to think.
while i agree that a species needs more than just ASI to be 'good' (however i'm more on the side of fixed/semi-fixed(each species has 3 choices of where to place 3 floating +1s)) my question was more in the sense of actual traits: proficiencies, unique abilites, resistances and spells and such, just how some species can have great abilities but they don't come together to feel like a meaningful whole.I've been asking myself that as well.
A good 'species' needs more than just stat boosts. Because--hot take--species ASIs are more a hinderance than anything else and we should get rid of 'em.
At my table, I noticed the players would immediately gravitate to the Ability Score Increases and sort all of the options into optimal choices for whatever class they wanted to play. If that all-important +2 wasn't in their key ability score, the species was completely off the table--no halfling or gnome barbarians, it's either mountain dwarf or half-orc every single time. It started feeling very repetitive, and my players started joke-complaining about it...so I started letting the players distribute those ability scores however they wished. (This was several years before Tasha's came out.)
The result was a lot more variety in the party's composition. Players started asking themselves "what would a tiefling barbarian look like?" instead of rolling up the same cookie-cutter half-orc with an axe. Variant Human was no longer the most popular choice at the table; I started seeing more dragonborn and firbolgs and aasimar.
So that was the big take-away. Make ASIs flexible/customizable, or remove them from the species traits altogether and just add them at character creation ("Okay guys, roll your stats using the 4d6 method. Then increase one by +2, and a different one by +1"). They're not doing us any favors as-written in the Player's Handbook.
My other pseudonym is literally soulfulbard.Sounds like something a bard would say. (eyes narrow with suspicion)
There are many types of Elves in Tolkien. Including High Elves.Also, Tolkien elves are Wood Elves.
World Ruining Magic FR elves are High elves.
It's legal in Middle Earth.There are many types of Elves in Tolkien. Including High Elves.
Im counting them as HumanThere is plenty of Elf still left on that board if you're counting Half-Elves as part of Elves.
Kobold. . . two scaly bois
Not in a 5th Edition survivor thread.I think you mean little blue dog people.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.