D&D (2024) How will WOTC monetize One D&D?


log in or register to remove this ad


Warpiglet-7

Cry havoc! And let slip the pigs of war!
I realize as I get older that being negative about things others are excited about is a drag. I slip up occasionally, but I am trying.

This model being proposed is interesting and one I will not participate in.

I am a “whale” in that I have 1000s in minis, hundreds in books. I really like 5e but it’s not perfect. But I have a blueprint to follow here!

In the late 80s and still young, I loved 1e. I was turned off by renaming of fiends among other changes. So we stuck with 1e—-happily!

At times a book came out that my DM had to have and incorporate. But 1e of course was not perfect…what to do?

We made spell slots for casters. We used more liberal multiclassing from unearthed arcana. We got max hit points at first level. We homebrewed a few races. And played the hell out of it. Years more! Right up until 2000.

So…for the current 5e….I think we will make a few houserules stick. Peruse new 5.5 books for backwards compatible content. And as for micro transactions and subscriptions? Give me two of each.

One to take a crap on and one to wipe with :)

Let the suits take that feedback and incorporate it. I am not getting suckered into an online pay to play loot crate having situation.
 
Last edited:

ART!

Deluxe Unhuman
sort of... we are play testing bits...

We are REALLY trying to do the whole insperation thing but it is not working
We're trying the new Inspiration rules, and some little variants we've come up with, and nothing seems to change the fact that Inspiration is a functional little rule, but is the flimsiest imaginable attempt to mechanically support drama. It's almost insulting how flimsy it is.

That's too strong a way to put it, and I'm not all worked up about it or anything, but I just feel like there's a lack of conviction or commitment at work there, like its a nod toward mechanically working Backgrounds into the narrative, but not in a way that really works. And it seems like to make such a thing possible in D&D would require changes they're not going to make, in the interest of keeping as much like the D&D that people know as they can.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
We're trying the new Inspiration rules, and some little variants we've come up with, and nothing seems to change the fact that Inspiration is a functional little rule, but is the flimsiest imaginable attempt to mechanically support drama. It's almost insulting how flimsy it is.

That's too strong a way to put it, and I'm not all worked up about it or anything, but I just feel like there's a lack of conviction or commitment at work there, like its a nod toward mechanically working Backgrounds into the narrative, but not in a way that really works. And it seems like to make such a thing possible in D&D would require changes they're not going to make, in the interest of keeping as much like the D&D that people know as they can.
This may be the only core rule that my group has never used. I have no strong feelings about it either—-it’s just kind of there.

As a side note I don’t think you can really push immersion and roleplaying. It’s always there every rule set if you choose to engage.
 

We're trying the new Inspiration rules, and some little variants we've come up with, and nothing seems to change the fact that Inspiration is a functional little rule, but is the flimsiest imaginable attempt to mechanically support drama. It's almost insulting how flimsy it is.
I agree... it's book keeping and extra work for so little use. I wish we were getting more RP stuff less track this little bonus
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top