• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

log in or register to remove this ad


log in or register to remove this ad

martinlochsen

Explorer
I think this part is the worst, actually:

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

If it means what I think it means.
 


OB1

Jedi Master
From the statement last month on DnDBeyond OGLs, SRDs, & One D&D a few relevant bits in light of the leaked OGL

We will release version 1.1 of the OGL in early 2023.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:

  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

I'm trying to parse this, but it almost seems like they told us last month that they consider 1.1 to override 1.0. The question is, I guess, does it really or do they just want creators to believe it does?
 

I think this part is the worst, actually:

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

If it means what I think it means.
(not a lawyer) it means they can take anything you put in it and put it in there books exactly or with changes.

I could (in theory) make a new race of feyborn draconic living constructs, give them race stats to PC, and then make a race feat, and 2 magic items based on them or work for only or better for them and give them a huge 10 page history... then WotC with no license no royalty could reprint any or all of it in there next book.
 

maybe. I think it depends on foot print... and remember to us this is a game. to some it's there life's work. If a bunch of creators land on there feet and make morgage payments and have food on the table (even if that means changing gears jobs or even careers) then it will be lessened. If a bunch of people get put out of work (MY BIGGEST FEAR HERE) then DONT land on there feet that outrage can become a tidle wave.

I agree that it is going to depend on a number of things. If the license comes out tomorrow and the language about deauthorizing the old OGL is absent, that would make a big difference. And I agree how many of the big third party publishers, if any, sign on, is also going to make a difference (and how many third publishers end up making out okay on the other side of this). And of course we won't know for sure until we have absolute clarity from WOTC on what the language of the new license is and what they think it means. But I would say also, they've hit on something that I think has not only became a kind of sacred idea and sacred document to a lot of gamers, but also that a whole culture of gaming has been built around (and not just for the OSR, I think a lot of the stuff going with 5E third party and fan publishing, while it isn't identical, has a lot of the same spirit to it and an expectation of WOTC taking a very creator, fan, third party publisher friendly stance).
 

martinlochsen

Explorer
(not a lawyer) it means they can take anything you put in it and put it in there books exactly or with changes.

I could (in theory) make a new race of feyborn draconic living constructs, give them race stats to PC, and then make a race feat, and 2 magic items based on them or work for only or better for them and give them a huge 10 page history... then WotC with no license no royalty could reprint any or all of it in there next book.
Well yes, that was my interpretation too. But like, if Pathfinder 3e was released under the new OGL? I mean... WotC would have the right to do anything they wanted with it? Even printing and selling their own copies of the game. I know nothing about this stuff definately not a lawyer, but that is what it seems like. That is more wild than the royalties part IMO.
 

Whizbang Dustyboots

Gnometown Hero
I think this part is the worst, actually:

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

If it means what I think it means.
It means they don't want to get sued if you produce a PDF that includes pink cat people when they put out a book five years later featuring pink cat people.
 

What does "correct" even mean on this basis?

The understanding is that store owners merely rank sales. So if Pathfinder outsold D&D by 50 cents one month, it'd be #1 and 4E #2 (equally vice-versa), which give how little product was produced for 4E in the later days, and that we're talking FLGSes here, not big stores, Amazon, or the like, doesn't tell us very much.

To me it looks like this is perfectly compatible with 4E outselling Pathfinder, even by a large margin (!!!), especially given @teitan's comment that when there was product, it sold better. I'm not even sure what you're arguing at this point.

You seem to be basically arguing a circular thing. ICv2's approach, which is purely a sales ranking, and not necessarily reflective of total sales in any way, is true to itself and its peculiar methodology, but it's not necessarily very interesting.

I think whether it outsold or didn't the crucial thing is Pathfinder became a serious challenge to WOTC dominance (which was doubly surprising given that Paizo had been handling Dungeon). White Wolf got pretty close too in the 90s if I recall. I don't know the sales numbers in either case but I know when Pathfinder was big, when I'd go to stores or conventions, it looked close to 50-50 people playing 4e or pathfinder.
 

Scribe

Legend
(not a lawyer) it means they can take anything you put in it and put it in there books exactly or with changes.

I could (in theory) make a new race of feyborn draconic living constructs, give them race stats to PC, and then make a race feat, and 2 magic items based on them or work for only or better for them and give them a huge 10 page history... then WotC with no license no royalty could reprint any or all of it in there next book.

And, they could also (after making their own profit on it) license it out further (video games, whatever) and someone else could make money off of it.

Nice.
 

Voidrunner's Codex

Remove ads

Voidrunner's Codex

Remove ads

Top