Ryan Dancey -- Hasbro Cannot Deauthorize OGL

I reached out to the architect of the original Open Gaming License, former VP of Wizard of the Coast, Ryan Dancey, and asked his opinion about the current plan by WotC to 'deauthorize' the current OGL in favour of a new one. He responded as follows: Yeah my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to...
I reached out to the architect of the original Open Gaming License, former VP of Wizard of the Coast, Ryan Dancey, and asked his opinion about the current plan by WotC to 'deauthorize' the current OGL in favour of a new one. He responded as follows: Yeah my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to...
I reached out to the architect of the original Open Gaming License, former VP of Wizard of the Coast, Ryan Dancey, and asked his opinion about the current plan by WotC to 'deauthorize' the current OGL in favour of a new one.

He responded as follows:

Yeah my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked.

Ryan also maintains the Open Gaming Foundation.

As has been noted previously, even WotC in its own OGL FAQ did not believe at the time that the licence could be revoked.


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.


wotc.jpg

 

log in or register to remove this ad

I can't help but feel they could have pursued profit/growth without being quite the titanic pricks they're being now.
They COULD. . .but being less of a jerk wasn't a factor in the decision making. This was absolute raw profit-driven, the idea that they think they'll make more money this way, at least in the short term (because corporate America hates long-term thinking).
 

log in or register to remove this ad

Knuffeldraak

Villager
It really looks like you're intentionally missing the point.

If so, please don't do that. It lowers the tone of an already-fraught discussion.

The issue isn't 30 days, for god's sake, as should be absolutely obvious. The issue is that they reserve the right to completely change the terms of OGL 1.1 at any time.

Which is absolutely not normal, standard, reasonable or the like, when it's a document a business would be relying in order to keep doing business. They also threaten that if you take them to court, they'll automatically terminate you (probably wouldn't fly in the UK/EU, but I don't know about the US), so even if they gave you 30 days notice there'd be absolutely nothing you could do about it. No business can function if they rely on terms that could be changed to literally anything at any time, with no recourse.

Just because I didn't comment on one part of the post doesn't mean I missed it, let alone intentionally. I agree that it is important, sure, but heading off that remark/reminder with an instant jump to accusations is just uncalled for and completely unnecessarily provocative.
 

Just because I didn't comment on one part of the post doesn't mean I missed it, let alone intentionally. I agree that it is important, sure, but heading off that remark/reminder with an instant jump to accusations is just uncalled for and completely unnecessarily provocative.
It's the focus of that part of the issue we're discussing lol.
 



Knuffeldraak

Villager
I get that you're new here, but I think you need to loosen up a little bud if you're going to make a career out of this.
It doesn't matter. I'm just asking you to not jump the gun pointing fingers about purposely ignoring something when I wasn't even replying to the something you say I ignored. Accusing someone out of the blue is simply rude, and I'm not sure why politely and calmly explaining my boundaries takes 3 posts for you still not understand.
 


Alzrius

The EN World kitten
Part of the challenge was convincing publishers this was not a “trap”. Many people saw a conspiracy to kill all the competition and steal their ideas. It took courage on the part of some high profile publishers to take the risk and lead the way - Green Ronin, Atlas, and White Wolf with Necromancer among others.
I'm actually seeing people dredge up this theory on other venues; apparently, WotC's twenty-plus-year trap has finally been sprung. :rolleyes:
 


Somebody dug up this gem. :)
3. Create a genre-specific game (say, a Wild West or Gothic Horror game) that was based on the D20 System game.

Yes, but you'd have to deal with the fact that people will have to buy a fantasy-themed D&D player's handbook in order to get all the character creation and development material. This may or may not prove to be a problem. I'm hoping that it is not. I'd love to see you sell my PHBs to your Wild West customers! :)

Hmm...
 

Remove ads

Remove ads

Top