D&D (2024) What are the top 3 things, above all else, you want from One DnD?


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1) warlord (or warblade or sword sage... basicly a warrior subtype that allows for more complex play and build)
2) Magus (an arcane half caster)
3) Rituals getting more coverage. (I want all the spells that take a minute to cast count as rituals)
3 sounds potentially plausible, but I think they've told us what's going to be in the 6e PH, and neither 1 nor 2 are making the cut. We have zero idea what further content they intend to make for 6e post the core three, other than the artificer will eventually be released somewhere.
 


1 - More things to spend gold on! After about tier 2 at maximum, money just kind of becomes meaningless. As the bastion system has already been mentioned, I suspect my wish has been granted here.

B. Better creature statblocks. 5e usually comes down to both sides hitting each other for a while until one side is dead. It would be good if the monsters could do more things.

(iii) More classes. Not in the PHB, but added slowly over time. Artificer, warlord, psion/mystic, swordmage, and summoner/pet class are the ones I'd want to see. Some in setting guides, others in xanathar's style books. I wouldn't object to Blood Hunter coming in a Wildmount book, but I don't think that class is 'needed' either.
 


1) Balance. Including for martials.
2) Interesting choices. Including for martials.
3) Meaningful math breakdowns to make DMing more consistent and predictable, as with 4E.
 

  1. Better Setting, Adventure, and Campaign assumptions and tools to make them
  2. More full-on official classes
  3. Better monster creation and customization
 

(Bonus request added)

1) Make there be some functional reason for it to be worthwhile to actually play a human.

2) Reappraise every existing race and subclass, choose the best of them (say, ten races and 4-5 subclasses per class) and rebalance it all.

3) Fix inspiration so it’s more usable than its current wishy-washy incarnation that many tables hardly use.

4) Make backgrounds more interesting and not like the current playtests that make them all feel like pretty much the same.
 


Well, Crawford said when laying out the Class Group idea that it would allow for the Designers to add new Classes more elegantly, so we may see more than 1 new Class in the coming decade.
That's what I hope for.

5e proved the "Everything is a subclass of something else" is unsatisfying or requires more work than should be expected from DMs..
 

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