Fomorian Butcher
Huge giant, chaotic evil
Armor Class 15 (natural armor) or 17 (natural armor plus scraps armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|
27 (+8) | 12 (+1) | 22 (+6) | 9 (–1) | 14 (+2) | 16 (+3) |
Saving Throws CON +11, WIS +7, CHA +8
Skills Intimidation +8, Perception +12, Stealth +6
Senses darkvision 120 ft., truesight 60 ft., passive Perception 22
Languages Giant, Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions
Multiattack. The fomorian butcher attacks twice with its falchion or makes one falchion attack and uses
Curse of the Evil Eye once.
Falchion. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: 27 (3d12 + 8) slashing damage.
Curse of the Evil Eye. The fomorian butcher stares at a creature it can see within 60 feet of it that is restrained by its
Evil Eye. The creature must succeed on a DC 16 Charisma saving throw or take 27 (6d8) psychic damage and be paralyzed for 1 minute. If the creature's saving throw is successful, it takes half damage and is not paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the fomorian butcher uses
Curse of the Evil Eye against a different target.
Fomorian Butchery (Recharges 4-6). The fomorian butcher makes two falchion attacks against a living creature that is prone, restrained or paralyzed. If it hits with one or more of these attacks, the target must succeed on a DC 16 Constitution saving throw or take an additional 26 (4d12) damage and be cursed with magical mutilations. While mutilated, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.
The mutilated creature can repeat the saving throw whenever it finishes a long rest at full hit points, ending the effect on a success.
Shove. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: The target must make a DC 21 Dexterity or Strength saving throw (target's choice). The target takes 3 (d6) bludgeoning damage on a successful save, but on a failed save the target suffers the following:
If the target is Large size or smaller, they are thrown 20 ft. (4d6 + 6) away from the fomorian butcher, or 10 ft. (2d6 + 3) away for a Large creature, moving in a direction chosen by the giant. When the target hits the ground it takes 7 (2d6) falling (bludgeoning) damage and lands prone. If the butcher shoves its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the shove's 2d6 falling damage to other falling damage).
If the target is Huge size or bigger, the shove knocks them over, the target takes 7 (2d6) falling (bludgeoning) damage and falls prone.
Bonus Actions
Evil Eye. The fomorian butcher magically glares at a creature it can see within 60 feet of it. The creature must succeed on a DC 16 Charisma saving throw or take 11 (2d10) psychic damage and be restrained for 1 minute. If the creature's saving throw is successful, it takes half damage and is not restrained. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, and it automatically succeeds on its saving throw if the butcher uses
Evil Eye against a different target. The effect also ends if the fomorian butcher uses
Curse of the Evil Eye.
Reactions
Fomorian Brutality. If the fomorian butcher scores a critical hit on a target affected by its Evil Eye or its Curse of the Evil Eye, it can use its reaction to make a falchion attack against that target.
Shoving Reflex. If an opponent moves within 15 feet of the fomorian butcher, the butcher can use
Shove against that opponent as its reaction.
Description
A fomorian butcher is a grossly misshapen giant like the rest of its kin. It wears thick leather clothes, aprons and gloves, sometimes reinforced with metal scraps to form surprisingly effective armor. The giant wields an enormous falchion in two hands, a cleaver-like blade massive enough to chop an elephant in half. The fomorian's skin and equipment is covered in gore, ranging from fresh red blood to blackened dried stains. Its most obvious deformity is an enormous eye that glares with baleful intensity.
Fey Eye of Malevolence. Some fomorians retain traces of the vast magical ability they lost while invading the Feywild. This grants the giant truesight, allowing them to overcome the invisibility common to Fey, and often increases and alters the power of their
Evil Eye. A fomorian butcher can restrain or paralyze opponents with a glance, and they can inflict their
Curse of the Evil Eye repeatedly, unlike a common fomorian which must rest before it can use its cursed gaze a second time.
Obsessed with Slaughter. The mind of a fomorian butcher is twisted and brutal. It derives pleasure from slaughter and bloodshed, loving nothing better than slowly chopping a living creature into mincemeat. Once it picks a target, often the most beautiful or athletic among a group of humanoid or giant opponents, the fomorian butcher becomes obsessed with hacking them to death. This fixation can be a weakness, as it often causes the butcher to neglect other dangers in its lust to cleave the chosen victim's flesh. A fomorian butcher keeps slaves like other fomorians, but these usually die quickly to the butcher's bloody whims.
Gullible Associates. A fomorian butcher is no smarter than an ordinary fomorian and their obsession with butchery makes them easy to manipulate. Cunning and powerful creatures who can provide the butcher with victims sometimes exploit these giants as disposable champions. Powerful warriors who will slay the enemies of their "friend" for the price of a few captives.
(Inspired by the Fomorian Butcher in 4th Edition's
Monster Manual 2 (2009).)