Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)

The YouTube channel 3 Black Halflings spoke to WotC's Kyle Brink (executive producer, D&D) about the recent Open Game License events, amongst other things. It's an hour-plus long interview (which you can watch below) but here are some of the highlights of what Brink said. Note these are my paraphrases, so I encourage you to listen to the actual interview for full context if you have time.

OGL v1.1 Events
  • There was a concern that the OGL allowed Facebook to make a D&D Metaverse without WotC involvement.
  • Re. the OGL decisions, WotC had gotten themselves into a 'terrible place' and are grateful for the feedback that allowed them to see that.
  • The royalties in OGL v1.1 were there as a giant deterrent to mega corporations.
  • Kyle Brink is not familiar with what happened in the private meetings with certain publishers in December, although was aware that meetings were taking place.
  • When the OGL v1.1 document became public, WotC had already abandoned much of it.
  • The response from WotC coinciding with D&D Beyond subscription cancellations was a coincidence as it takes longer than that to modify a legal document.
  • The atmosphere in WotC during the delay before making an announcement after the OGL v1.1 went public was 'bad' -- fear of making it worse if they said anything. The feeling was that they should not talk, just deliver the new version.
  • Brink does not know who wrote the unpopular 'you won but we won too' announcement and saw it the same time we did. He was not happy with it.
  • 'Draft' contracts can have dates and boxes for signatures. Despite the leaked version going to some publishers, it was not final or published.
  • There were dissenting voices within WotC regarding the OGL v1.1, but once the company had agreed how to proceed, everybody did the best they could to deliver.
  • The dissenting voices were not given enough weight to effect change. Brinks' team is now involved in the process and can influence decisions.
  • The SRD release into Creative Commmons is a one-way door; there can be no takeback.
One D&D
  • The intention is that all of the new [One D&D] updates they are doing, "the SRD will be updated to remain compatible with all of that". This might be with updted rules or with bridging language like 'change the word race to species'.
  • Anything built with the current SRD will be 100% compatible with the new rules.
  • Brink does not think there is a plan to, and does not see the value, in creating a new OGL just for One D&D. When/if they put more stuff into the public space, they'd do it through Creative Commons.
  • WotC doesn't think of One D&D as a new edition. He feels it's more like what happened with 3.5. They think 5E is great, but coud be better and play faster and easier with more room for roleplay, so there is stuff they can do to improve it but not replace it.
Inclusivity
  • WotC is leaning on the community to discourage bad actors and hateful content, rather than counting on a legal document.
  • They are working on an adaptable content policy describing what they consider to be hateful content which will apply to WotC's work (no legal structure to apply it to anybody else).
  • They now have external inclusivity reviewers (as of last fall) who look over every word and report back. They are putting old content through the same process before reprints.
  • Previously cultural consultances were used for spot reviews on things they thought might be problematic, but not everything (e.g. Hadozee).
  • The problematic Hadozee content was written by a trusted senior person at WotC, and very few people saw it before publication.
  • 'DnDShorts' video on the internal workings and management culture of WotC is not something Brinks can talk on, but it is not reflective of his team. Each team has its own culture.
  • In the last couple of years the D&D team hiring process has made the team more inclusive.
  • When asked about non white-CIS-men in leadership positions at WotC, Brinks referred to some designers and authors. He said 'guys like me, we're leaving the workforce, to be blunt' and 'I'm not the face of the hobby any more'. It is important that the creators at WotC look like the players. 'Guys like me can't leave soon enough'.
Virtual Tabletops (VTTs)/Digital Gaming
  • Goal is to make more ways to play ('and' not 'instead') including a cool looking 3D space.
  • Digital gaming is not meant to replace books etc., but to be additive.
  • The strategy is to give players a choice, and WotC will go where the player interests lie.

 

log in or register to remove this ad


log in or register to remove this ad

15 pages and for the most part, civil discussion on some typically hot topics….thanks forum friends for keeping it civil and good reading to see others points of views.

The interview with Kyle reaffirms that I thought he was a good guy trying to swim through a quagmire of crap inside hasbro/WoTC, like we’ve been doing the last 3 weeks.
 

However, as he noted - OneD&D is not finished yet. He can't know what needs to be done with the SRD at this point. So clarification is going to be real hard beyond what he said.
Totally. But the underlying presumption that they are just improving the existing edition implies that he means that material using the existing SRD should remain compatible even after the update/replacement. I suppose playtesting will stress test that goal. And people who define compatibility in very specific ways may not agree with his assessment.

AD
 



No, that's not what he said: what he said was there would be some form of SRD update, but thst in the meantime that creators could create content based on theb5.1 SRD with full confidence that their third party content would be 100% compatible with the 2024 rulebooks.
Repeating this for emphasis.

At every single turn Wizards has stated that the "new edition" will be backwards compatible. During the reveal and now whenever Brink talks they speak of it being fully compatible, not even an edition, but an evolution. Perkins once said "we don't think of having editions anymore, there's just One D&D and that's why we are calling it One D&D"

And yet, despite all statements and evidence people insist this is 6e
 


Not racism... privilege.. and yes it is a privilege to dictate when and how someone else should or shouldn't get equality.
I did not say what you are accusing me of. I did not mean it that way. I was just relating how I understood what Kyle said in response to someone who told him to just quit.

Edit: I know I am priviledged. But am I or Kyle wrong to assume people want to be hired (mainly*) because of their abilities?

*"mainly", because because of the structural racism in place, which needs to be slightly overcorrected.
 
Last edited:

Kyle Brink is not familiar with what happened in the private meetings with certain publishers in December, although was aware that meetings were taking place.
Brink does not know who wrote the unpopular 'you won but we won too' announcement and saw it the same time we did. He was not happy with it.
'DnDShorts' video on the internal workings and management culture of WotC is not something Brinks can talk on, but it is not reflective of his team. Each team has its own culture.

So...do the people who made those statements and held those meetings know and agree with the statements that Brink is making? Is anyone communicating with anyone else to form a coherent strategy? Or is it all just separate teams doing their own thing?
 


Remove ads

Remove ads

Top