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Kyle Brink Interviewed by Teos Abadia (Alphastream) on OGL, WotC, & D&D

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context. Company Structure There's around 30 people on the D&D team, and that many again freelancers...

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context.

Company Structure
  • There's around 30 people on the D&D team, and that many again freelancers.​
  • The hiring process has equity targets to bring in a representative sample of candidates, after which it is who is the best candidate.​
  • There has been increasing diversity in the pool of designers while maintaining quality.​
  • Brink reports to Dan Rawson, senior VP of D&D, who reports to Cynthia Williams, president.​
  • D&D Beyond is the front door to D&D on the web and will be even more so. It is the D&D website, and will become more so.​
  • D&D Game Studio is center for game content. D&D Beyond turns that into a play service. Content gets expressed in ways appropriate to an audiance (ie digital, book, etc.)​
OGL/Creative Commons
  • It was a surprise to some of the D&D team that the OGL might be changed. Partly that was about shielding them from distracting stuff. Brink feels that was too strong a wall and their views might have been beneficial.
  • Some internal feedback from the D&D team reflected the views of external creators.
  • The community's point of view was not the one wining internally, but may have been had people there been able to speak more loudly.
  • The worry was about new technologies and big companies--Brink uses the VR example, with user generated content but poor content controls. They didn't want the term D&D to become 'that video porn game' looking ahead.
  • The position now is that the community is the strongest weapon against that.
  • The royalties were to discourage big companies moving in and redefining D&D. By 'drips and drips' they got to the wrong position. $750K was a ceiling which they felt would not affect most creators, and larger companies would deal directly with WotC.
  • Right now they're looking at protecting D&D via things not now in the Creative Commons. Community protects the open space and WotC protects copyright and trademark.
  • They feel that the community is able to take care of hateful content.
  • They want the creator community. A deal where WotC got more powers to act but lost the creator community was not a good deal.
  • NFTs are not the concern, it's about how people use them for scams.
  • WotC will be publishing a content policy (for representation, hateful content, etc.) and hold themselves to it. They cannot hold others to it.
  • The Creative Commons license chosen's lack of sharealike attribution isn't a problem for WotC. They want people to build stuff they own and don't have to share and build value in their own IP. They've chosen the road which gives creators the choice, and can make any of their content sharealike, but WotC isn't forcing them to.
  • CC means that nobody has to take WotC's word for anything as they don't control that license.
  • The drive to change the OGL was coming from various parts of the organization (legal, business, studio). It was an ongoing effort when Brink arrived.
  • The faster the audience grew the bigger the risk that hateful content or scams would arise, so there was a rising sense of urgency to take action.
  • Did anybody sign the v1.1 version? It was distributed with an NDA, and with some creators a discussion about other arrnagements/licenses they might make separate from the OGL.
  • 'The impression someone could get that I have to sign v1.1 is absotely a believable impression for someone to get'.
  • The design of v1.1. was always going to be an ongoing no-signature process.
  • Feedback from larger creators like Kobold Press, the failing is on WotC for not communicating that they were listening. 'Thanks for the feedback' isn't enough.
  • 'If you're going to write a new OGL to protect yourself from the vulnerabilties of the old OGL, you kinda have to take the old OGL off the table, otherwise you're not protecting yourself at all'. There's no point in changing the OGL if you don't de-authorize the old one.
  • They weren't worried about competitors arising from within the community. They love the creator community, and WotC can't satisfy all appetites. That serves the broad needs of the player community.
  • They wanted to have closer relationships with the most successful creators, talking to them about licenses and going bigger. The tiering structure was meant to identify those creators. 'The way it was executed was very cleary going to be an attenuating destructive structure which we did not want.'
  • The OGL survey results were clear, from a range of people, 15000 responses. The intent was to treat it like a playtest but it became obvious where it was going. The survey feedback supported CC, and there was no reason to drag it out.
  • WotC still has their concerns, but their approach to it has changed (to a combo of copyrght/trademark and community).
  • Putting D&D into CC has made de-authing the OGL unimportant to WotC.
  • The SRD will be updated to continue to be compatible with evolving rules.
  • They're looking at adding the 3.5 SRD to the SRD but they have to review that content to make sure they're not accidentally putting stuff into CC.
Company Culture
  • People being afraid to speak up is a sign of 'immature management' and leading from ego.
  • That's not the kind of leaders WotC has today, but Brink cannot speak about those who were there before he arrived.
  • Brink feels that every month he is there people feel more comfortable speaking up, though that doesn't mean they'll always agree. But they will listen.
  • 'That's not how we operate today but I can certainly believe echoes of that in the past'.
VTTs/Digital/DDB
  • Roll20 and Fantasy Grounds are important to the hobby and WotC.
  • WotC is also making digital playspaces. The goal is to give more choice. The way WotC succeeds is if they make the best stuff. It's a 'virtuos' competition.
  • The license that Roll20 etc. has to sell WotC content still applies. Remains to be seen down the road.
  • It's possible that third party content will be seen inside DDB or the VTT but it takes a fair amount of work to being a piece of content in. It would have to be a pretty important piece of third party content. Brink could see a day when that would happen.
One D&D
  • The OGL issue has not impacted the One D&D strategy. It has maybe helped WotC express their plans publicly.
  • D&D should be a living game which evolves but is familiar.
  • The One D&D timeline is not changed, but the playtest timeline was impacted by the OGL situation. They'll get back on track real soon.
  • A professional research team gathers the survey information.
  • There are also internal playtests with robust feedback.
Other
  • The game team has gained more of a voice.
  • More trust has been built between design leadership and the executive team.
  • Dan Rawson's role is new and is the first time the D&D brand has been represented at that level at the executive level.
  • Cynthia Williams is empathetic and data-oriented, and willing to change direction.
  • It sounds like they'd consider the SRD being placed into French, German, Italian, and Spanish, though Brink did not promise.
 

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Yeah. I actually ignored the entirety of KP's output for years after that adventure.
I'd give the thing a pass for being the first adventure before anyone knew how to write adventures if they'd stop reprinting it every three years like it's a bona fide classic.
ToD can be a fantastic AP if you're prepared to do the work. Lots of ideas online plus there are ways to link it to previous Tiamat adventures nevermind the obvious tie-in to SKT. WotC continues to disappoint and show their worth by re-releasing it as is with just a cover change.
 

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Levistus's_Leviathan

5e Freelancer
ToD can be a fantastic AP if you're prepared to do the work.
To be fair, this is true for literally any adventure, provided the DM is good enough or does enough work to fix it. My group had a ton of fun playing Dungeon of the Mad Mage, but the "adventure" was not good and the dungeon was waaaay too ridiculously big. I have a feeling that WotC took "let's make a megadungeon" as a challenge when designing that book.
 


Levistus's_Leviathan

5e Freelancer
They (WotC) have re-released it twice. How many more re-releases would it take before you'd attribute to them some fault for not making any changes?
. . . They did make changes. A couple of times. If I recall correctly, they changed the opening "scene" of the adventure to make it less impossible for a level 1 party to survive. And a "rerelease" is very different from "complete overhaul/rewrite of the book". Because that's what Tyranny of Dragons would need to become a good adventure. And I understand why WotC would prefer to just make minor changes to balancing issues in the adventure instead of devoting a bunch of time and effort rewriting a bad adventure.
 

. . . They did make changes. A couple of times. If I recall correctly, they changed the opening "scene" of the adventure to make it less impossible for a level 1 party to survive. And a "rerelease" is very different from "complete overhaul/rewrite of the book". Because that's what Tyranny of Dragons would need to become a good adventure. And I understand why WotC would prefer to just make minor changes to balancing issues in the adventure instead of devoting a bunch of time and effort rewriting a bad adventure.
A change in the opening scene is not enough. That should have been released online for free.

As for understanding why they didn't invest much time...we all know why. And to be clear I'm not talking about a rewrite. A paragraph here or there offering advice would have have been adequate. We are literally talking about 5-10 pages of extra content. Anyways.
 


Jadeite

Hero
Yeah, I also don't particularly like most of Kobold Press's content. It's strange to me that so many people praise their content, when most of their stuff that I've read was either mid-quality (Tome of Beasts 1 and 2, Creature Codex) or pretty bad (Tyranny of Dragons, Midgard Heroes' Handbook). And it's definitely weird that the adventure gets reprinted so often. But that doesn't mean it's WotC's fault for the quality of the adventure.
Their biggest strength is world building. I highly recommend the Midgard Worldbook, Southlands Worldbook and the Book of Ebon Tides. Their modules and mechanics are okay, but writing settings is where they really shine. Their mechanics for PF1 felt more interesting to me than their 5e stuff, but that might be due to that system being more granular.
That's the beauty of open gaming. Publishers can create material they are competent and passionate about. No need to reinvent the wheel.
 

As far as Ai am concerned WITC showed it’s true face with the OGL fiasco. This all looks like spin and an effort to put a gamer/designer face on things. Up to people what they want to do but I won’t be buying anything more from WOTC when there are better options from companies run by gamers
I find this attitude childish. There is no 'true face' to a corporation when it is made up of many individuals (even at the decision-making layer). Are there bad people in the world? Yes. Are there people who are not necessarily bad, but are more grey, and make bad decisions in the moment? Of course. The composition of the decision-making layer of a corporation changes over time. At point in time X, there might be 60% 'bad', 40% 'good'. Next month, it might be 100% 'bad'. Or 100% 'good'. Or somewhere in between. The point being, don't assign human qualities to a thing.
 

ThorinTeague

Creative/Father/Professor
I don't know, to me it feels more like he decided to not let whoever was running this first muck it up even further and took the steering wheel away from them. Kudos to him for that.
He can decide to take the initiative on the PR stuff and still be used as a scapegoat. Point being he didn't do this, but acting as the face of wotc for now, he appears to be drawing community ire. This benefits the ones responsible for the OGL fiasco and may pull the attention off those individuals like a lightning rod. It could be that he was "encouraged" by WoTC to do this, or that he just decided all on his own-it makes no difference to the result.

He can't contradict the official lie that 1.1 was a draft, among others but that's probably the most important one, because to do so would not only cost him his job, but also WoTC would sue him into oblivion.

So spin it however you like. My belief that he is being used as a scapegoat in the hopes that community anger will be misdirected onto him stands.
 


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