James Gasik
We don't talk about Pun-Pun
There's this long standing myth about D&D that you can create whatever kind of character you want to. Some people take that to heart, not realizing not all choices are equal, and you might not be rewarded for your decision to play a 18 Intelligence Barbarian.That's why it's moderate.
Low optimization is taking flavor picks that don't line up with your source of power, not prioritizing your primary or secondary scores, comboing classes that don't combined, or rolling low.
Should the game be balanced around a fighter/sorcerer with 14 STR and CHA with Tavern Brawler?
I remember the story of a player who hated point buy because buying high stats "wasted" points, and he would belly up to the table with 14 as his highest stat, then wonder why being "decent at everything" wasn't a strength.
It might make sense to be like "ok, I'm a Fighter, that's 16 Str, 16 Dex, try not to dump anything", but some people get this idea that all attributes are equal, or don't want to be deficient in an area.
So I think knowing the game works fine if you don't get everything right is more important than basically telling new players how to make their characters, or worse, effectively doing it for them.*
*And I'm not saying the game doesn't work fine doing that, but there's a lot of debate on this point.