My attitude about cheating in RPGs has always been that the cheater is really only hurting themself.
That being said, every cheater I've ever known has had a moderately strong defense in their ignorance of the rules. Players in my acquaintance just don't seem to cheat, at least not beyond the occasional failure to speak up when the dungeon master forgets about that ongoing acid damage.
Exploiters, on the other hand, I've been dealing with at a distressingly regular interval since the '90s. In my experience, many -- possibly even most -- players have a bit of the exploiter in them, just waiting to find the right unintentional synergy in the rules. The primary difference, as I see it, is that a cheater is embarrassed or apologetic when caught, while an exploiter can't wait to show off their "accomplishment." I take great pleasure in letting them finish their explanation before declaring that it doesn't work the way they think
at my table.
It's gotten way worse since Reddit got it into its collective head that it could mandate to individual dungeon masters how to run their tables by sheer weight of idiocy.
So for me, my responses encompass the range between might and wouldn't cheat, and would and might exploit, which I didn't have quite enough choices to represent. Poll would have been much better if it were two polls, asking the questions independently, followed by an analysis comparing the results.
Everyone should have learned to stop posting polls her long ago. People suddenly turn into expert statistician professors with a directive to judge your polls as a master thesis when you post a poll here.
It doesn't take an expert statistician to identify a bad poll.
It may take one to write a truly good poll, particularly a complex opinion poll, but that just reinforces
@Ruin Explorer 's point.