Bedrockgames
I post in the voice of Christopher Walken
Corporate entities do not have emotions like individual people do. To ascribe things like "fear" to them is misleading.
They are not "frightened" away. They are not quaking in their boots. They are not feeling anxiety, the increased heart rate, the rush of adrenaline, flight or fight, or anything like that. They are not in an emotional state over this. Larger entities are far more calculating about it. They simply see it as more profitable, for them, in their position, to not use some tropes in their works.
I don’t think the poster was speaking of the companies but of the designers and people whose names go on the cover of the books, who talk about the games in question publicly online. I am sure many have felt those things when gauging online reaction to something they want to make, abd even more sure those who have had their name dragged through the mud publicly have felt those things (who hasn’t felt a twinge if that just opening their notifications on Twitter or Facebook at times: for people putting their creative work out in public, when the stakes have raised so significantly, those are very real reactions. I am not high profile but I have opened social media and physically felt like i was having a heart attack some days. This stuff has a real impact on people who are just trying to make games in a very niche industry (often people doing it out of live as a side gig or even as a hobby. People whose livlihoods completely depend on it, probably have much stronger reactions