???????
That has nothing to do with golems replacing slaves or the like. Indeed, if sentient, playable golems replaced slaves, we'd be back in the exact same problematic place. So that's not a real response.
Again, tell that to the people who think you
have to have slaves in order to make a rich, realistic world. (Or other controversial topics, like sexism, homophobia, rape, etc.)
(And I didn't say sentient or playable golems either, and it's up in the air if a sentient construct would care about what happens to a non-sentient construct, which could be seen like a sophisticated, fully intelligent android caring about a toaster.)
I'd agree that slavery isn't needed for Dark Sun, but I would suggestion some form of large-scale societal oppression is, serfdom probably, or something like it.
I'd agree with that. Or perhaps something where the peasants risk so many dangers should they try to leave--Athas is a violent place, after all--that the only place they can be safe would be under the thumb of the sorcerer king. Better the
devil elemental they know.
No.
The topic of this thread is "controversial content" in general. We are talking about all these things. And a rational argument should hold up more broadly, at least when it's such a broadly stated argument.
The "other things" I was referring to is general RPG-style muderhobory, which is (for good or for ill)
not considered controversial content. Because everyone "whatabouts" slavery by saying "oh yeah, well what about violence, huh?"
This seems like a fatuous concern to me. Just don't include numbers or details on how slave markets/slave economies work if that's the issue. I mean, WotC puts out incredibly under-detailed 1/4-arsed setting books these days, they won't even explain the main economy let alone sub-economies.
Sure, WotC isn't likely to put out a a description more than a couple of sentences long, at most, but you can't tell me that people aren't going to think "there's slave markets, therefore I can buy and sell slaves." It would be
nice to assume that
everyone who reads that will automatically think "ah, a place the PCs can destroy!" but you can't possibly believe that's the reality.
AFAICT, in
most current/past adventures that involve slavers (I won't say all), the slavers aren't going around actually selling them. Most of the time, they bring the slaves back to their own lairs and use the slaves right there and then. If you get slave markets, you get them in obviously evil, not-our-kind-of-people places, like drow cities. But in Dark Sun, and in similar settings, slavery is such a cultural norm that there
would be markets.
That's the problem
I have with this type of in-game slavery. It's
not a shocking evil to be overcome with heroic deeds. It's the type of banal evil that would require the PCs (should they even want to try to change it) to actually change both the government and the hearts and minds of all the citizenship, through months or years of in-game hard work. Maybe they can kill the king and take the throne or give it to a good person, but the populace itself is inured to that evil, or even want it to continue. And while that would be a very interesting game for some, the average person does not want to play Politics and Pollsters.