Whizbang Dustyboots
Gnometown Hero
When the bard seduces him mid-game.How do you decide that someone is roleplaying too charismatically for their ability score?
When the bard seduces him mid-game.How do you decide that someone is roleplaying too charismatically for their ability score?
Ah, but that's Wisdom.When the bard seduces him mid-game.
I think there's a fairly high "Disregard the stats and 'just roleplay'" attitude among players I would broadly characterize as the "grumpy old fart 'it's roleplaying not roll-playing'" crowd. And those also tend to be the people most likely to tout "Just roll 3d6 in order as the almighty Gygax decreed!"I wonder how much things would vary broken down by stat generation method (B/X was roll 3d6 six times in order for lower random stats versus 1e UA human rolls charts where you generally had really good stats across the board and really strong ones in your prechosen class primary abilities, versus 3e and on default point buys).
Also by whether people's games are based around playing the same character for a long campaign or high lethality ones with a lot of character turnover or plenty of one shots where new characters trying out different things are the norm.
Player knowledge is seen as 'cheating', I think. I know the elemental weaknesses of demons and devils, but my character sure doesn't.Separately, I'm fascinated that some people see "Separating Player Ability from Character Ability" differently from the obvious anti-metagaming rule of "Separate Player Knowledge from Character Knowledge."
Sometimes even the combat pillar. A Basic Magic User uses intelligence simply to determine whether they get a bonus to xp for high int. A comparatively dim MU of level x can mechanically cast just as powerful a fireball as a super sharp MU of level x.I think there's a fairly high "Disregard the stats and 'just roleplay'" attitude among players I would broadly characterize as the "grumpy old fart 'it's roleplaying not roll-playing'" crowd. And those also tend to be the people most likely to tout "Just roll 3d6 in order as the almighty Gygax decreed!"
Which is much easier when that has nothing at all to do with how well your character can do at 2 of the game's 3 modes.
4d6, drop one, and arrange as desired was listed in the 1e DMG. Just fyi.AD&D introduced some choice in certain of the stat generation methods, first in some options in the DMG (stuff like roll up six sets of stats and pick the one you like best, or some where you got to assign which stats rolls went to), then big ones in pick your class first Unearthed Arcana human roll options with lots of dice, then in 2e's options including a point buy one.
Yep, 1e AD&D. That was one option where you got to assign which stats the rolls went to.4d6, drop one, and arrange as desired was listed in the 1e DMG. Just fyi.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.