What We Lose When We Eliminate Controversial Content

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Makes total sense in that light, I'm thinking they just arrived a bit early, but I can see that as a reaction to social media/online access to well things we had to go looking for in magazine form.
Yeah I can't be too down on straight edge because my brother and my sister were both adjacent to it (though never fully into it and both grew out of it - they drink more than I do now!), and I kind of understand why, and I certainly have a crumb of sympathy for these kids, even if they also make me want to roll my eyes.
 




Thourne

Hero
Your point? That's like the difference between D&D and WotC. Not an important distinction in this context.
Sorta yes and sorta no.
I mean they try segregate their works. In the 80s they created Touchstone so they could make movies and not stick Disney on them.
I guess it is separating Disney the company from Disney the brand.
In the end it is all the same well though.
 


Bagpuss

Legend
There's a whole section of Twitter and TikTok which is just sort of disgusted by anyone who is in any way horny or thirsty, and I don't think it's an accident that virtually all those people who are disgusted are aged 18-26. But they exist, and they're LOUD.

Why don't I see any of this? I'm following Critical Row and Ginny Dee, but all I'm getting is Tories (I don't follow) complaining about Gary Lineker.
 


The fact that this is cited as both reason for changing the OGL as well as why they don't want to produce certain products would seem to indicate there really are those at WotC who are trying to create a brand that doesn't touch on certain problematic, from their perspective, elements in gaming. I think for the corporate side it's as simple as that. They don't want to be GoT 2.0 they want to be a family friendly, good time brand and some things just don't fit into that model. Think of the Disney brand of movies... there's some things that aren't going to ever be branded as a Disney movie (note... not Marvel or Star Wars which in turn have their own limitations).

I think it had more to do with D&D being 'under monetized' and looking for an argument that would persuade the most gamers that revoking the OGL wasn't a bad thing, so they could over monetize
 

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