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What We Lose When We Eliminate Controversial Content

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I don't have a very high opinion of it and won't use the X-Card in any game I run. If that's a red flag for people, fine. I can live with that.
I'm not trying to be down on you, but it seems a bit weird to be that opposed to it. Did you have a bad experience with it or something?

On separate note, I notice that in Total War Warhammer III, the latest expansion, about the Chaos Dwarfs, known for their enslavin' ways and numerous slaves (albeit particularly Orcs), do not have a "slave" resource, but rather a "labourer" one, which is causing some hilarity. Dark Elves still have slaves, but I suspect if they did them over they wouldn't, though I have no idea what euphemism you'd even use there given all the working to death and human sacrifice.
 

Bagpuss

Legend
I don't have a very high opinion of it and won't use the X-Card in any game I run. If that's a red flag for people, fine. I can live with that.

Not the end of the world if someone doesn't want to use it in my book, and if they don't suggest it I wouldn't ask. Except if say it was a game of Monsterhearts, so something similar. Regular D&D I don't expect too much weird stuff, but then I doubt I would ever play D&D at a convention, I go to cons to experience the weird stuff.
 

Thourne

Hero
I'm not trying to be down on you, but it seems a bit weird to be that opposed to it. Did you have a bad experience with it or something?

On separate note, I notice that in Total War Warhammer III, the latest expansion, about the Chaos Dwarfs, known for their enslavin' ways and numerous slaves (albeit particularly Orcs), do not have a "slave" resource, but rather a "labourer" one, which is causing some hilarity. Dark Elves still have slaves, but I suspect if they did them over they wouldn't, though I have no idea what euphemism you'd even use there given all the working to death and human sacrifice.
Prisoners with jobs
1678911969425.png
 

Scribe

Legend
On separate note, I notice that in Total War Warhammer III, the latest expansion, about the Chaos Dwarfs, known for their enslavin' ways and numerous slaves (albeit particularly Orcs), do not have a "slave" resource, but rather a "labourer" one, which is causing some hilarity. Dark Elves still have slaves, but I suspect if they did them over they wouldn't, though I have no idea what euphemism you'd even use there given all the working to death and human sacrifice.

Blood Donors.

I'd have to brush up on the back story for those guys but I dont think the slave bit is even the most questionable part of their history.

I said years ago at this point, if the eyes turn to GW, there isnt much to save out of 40K/Fantasy, but 40K especially.
 

Kaodi

Hero
Speaking of Touchstone I think I did suggest spinning off controversial stuff upthread. Specifically I was talking about an entire separate company but keeping it under the umbrella was on my mind too. Derelicts & Demons, or somesuch.
 

Kaodi

Hero
Sorry... I thought rape, sexual harassment, etc. were the icky concepts. I haven't seen anyone espouse playing a mutual sexual attraction in rpg's as icky. Thirsty is slang and just means someone is really attracted to another person, often to the point where they look ridiculous or do ridiculous things to try and be with that person. It's only negative connotation, at least in my community is you often look like a goofball because of the lengths you'll go to get that person's attention.

I mean icky as in having the potential to make people uncomfortable. The idea of "mutual sexual attraction" does not really apply quite the same to interactive fiction. It is more "mutual sexual tolerance" . I am sure most people would be okay with implied romantic interest in NPCs, but it can easily get awkward if anyone starts describing kissing or other hot and heavy behaviour.
 

Blue Orange

Gone to Texas
'People in custody', 'language learners', 'guest workers', 'indentured servants'...societies have been at this game for a long time.
 

Vork_Hammerfist

Taffing Pedant
Could someone clearly and succinctly present an argument against having slavery in a setting in such a way that their argument isn't an appeal to emotion? Because I really don't see the issue. Yes, slavery is bad. But I have no problem with it being in a setting, or for that matter the players owning slaves or enslaving people, or the PCs potentially being enslaved. If you care about simulating a plausible world, these are things that very well could happen. It would likely occur for much the same reasons it occurs in the real world, and would thus be thought provoking (at least, I certainly hope it would!). I also think people are focusing far too much on the transatlantic slave trade and completely ignoring other instances of slavery that have existed, in particular the ancient world and the Islamic world (as an aside, it was fairly common practice in Muslim empires to castrate male slaves (I believe this also occurred in China, and too a lesser extent Rome)). Excising slavery from a setting purely on the basis that it is bad, and claiming that it is a lazy/cheap tool to use when building a world is dismissive of people in the real world that managed to achieve remarkable things despite having been enslaved.

Someone earlier in this thread said you could remove slavery from your Fantasy Rome and it would be the same. No. It wouldn't. It completely changes things. Many things in Rome's history stem directly from it having had at various points in it's history, more slaves than free people. I also saw someone say (back when people were talking about Yasuke) that there was no reason you couldn't have Africans living in your Fantasy Japan. This is at best misguided, and at worst obtuse. Firstly, having Africans living in Fantasy Japan in large numbers makes light the achievements of Yasuke, by making him no longer so unusual, and secondly it makes your world highly implausible. Do you realize how geographically separated Japan and Africa are? The chances of relatively large numbers of Africans managing to get to Japan are slim at best.

Finally, I seem to remember seeing earlier in this thread someone comparing serfdom and slavery, and saying there was little difference between the two. This is far from accurate. Allow me to explain;

Generally there have been two types of slaves, "field" slaves and "house" slaves. Field slaves worked outdoors and were relatively cheap and expendable. House slaves were generally well treated and trusted, as they were specialists, often having been philosophers, skilled fighters, exceptionally attractive or well educated prior to their being enslaved. House slaves were often trusted advisors, messengers and confidants, at some times in some places slaves were even allowed to own their own property or manager their owner's property. Indeed, at some times in some places, people may well have been better off as a slave than if they were free, simply because it allowed them greater opportunities and freedoms than they would otherwise have had.
Slaves were also granted certain legal protections in various parts of the world at various times. Usually even a slave's owner wasn't allowed to kill them out of hand. It was also generally possible (at least in theory) for slaves to buy their freedom.

Serfdom is a bit more tricky to explain. This is because serfdom was never any single thing, and varied significantly by time period and region. The relationship between tenant farms and lords is highly contractual and based on mutual obligation, and is not standardized, meaning that you could have one farmer that is obligated to provide his lord with a share of each year's crops, and a second farmer with the same lord who instead is obligated to work the lord's land for a certain number of days every year or season. Tenants were usually expected to go to war on behalf of their lord for a certain number of days per year (the number of days gradual increased later in the medieval period as farming methods gradually improved and the demand for professional soldiers* increased).

Now we can get to defining what a serf is. A serf is generally a tenant farmer that has a hereditary right to farm a particular piece of land in exchange for a specific set of obligations between the serf and the lord that owns the land, regardless of who the lord is that owns the land. A serf may pay their lord a (variable) amount of money in order to become a "freeman" (i.e. someone not tied to a piece of land), this money is not to buy the serf's freedom, but instead to compensate the lord for the lost labour, and so the amount of money required could be influenced by the season and the value of the land**, among other factors.
A "freeman" works for money, something that has been greatly looked down upon for most of history in most places, and pays a lord in return for being allowed to work a particular piece of land.

*To clarify what is meant by "professional soldiers" I am referring mostly to the rise of mercenary companies, as knights are warriors, a warrior being distinct from a soldier in that being a warrior means being part of a specific social class (the "pyramid" model of social class is ill suited to the pre-early modern world) that is entirely built around warfare, whereas a soldier is someone that is enlisted (through whatever means) or obligated to fight in a conflict and then go home.

**Keep in mind that the land is not usually being bought by the now former serf and remains in the lord's possession.

To conclude, these definitions for serfs and "freemen" are not absolute. There are instances of people called serfs that had to pay their lord with money, and "freemen" that had obligations to a lord instead of paying them. Additionally, I am not a professional historian, only an enthusiast and the summaries of how slavery and serfdom worked for much of history are by necessity a broad overview due the variation across geography and time.


TL;DR: The transatlantic slave trade was unusually horrific and well publicized as far as slavery goes. There have been roughly two types of slaves in history: "field" slaves and "house" slaves, with house slaves being relatively well treated and often trusted, slaves were generally protected by laws, and could general (in theory) buy their freedom, and some people had access to opportunities and freedoms that they may never have had if they weren't enslaved***. Serfs are not in any way similar to slaves.

***To be absolutely clear that does not mean I condone slavery in any way. Only that there have been instances of slaves achieving remarkable things as a consequence of their contact with people they would otherwise have never met, and their own intelligence and skill.
 

Umbran

Mod Squad
Staff member
Supporter
People also use 'dilapidated' when referring to buildings that aren't made of stone. That is how language works.

If you mean, "language becomes less useful over time, because people misuse it, and you should shut up about it..." I'm not sure I'm on board with that.

I don't think most folks really need the distinction between a worn building of stone or other materials. To first approximation, the distinction isn't useful. Whereas the distinction between sources of human behaviors might well be useful. If you don't want to be clear about it, though, that's your choice.
 

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