What We Lose When We Eliminate Controversial Content

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When do you think indentured servitude and serfdom ended, exactly?

We are talking about slavery not indentured servitude or serfdom... aren't we?

I literally have no idea what you're talking about. You seem to be confusing what I'm saying with a totally different poster. Bizarre.

My fault... I was moreso trying to show some inconsistency in the arguments for. But you are correct it's not your argument.


I'm saying replacing the chattel slavery of older Dark Sun, with, say, indentured servitude or serfdom would not be a problem. Your "milquetoast version of slavery" stuff seems to suggest it would be. Or is that not what you mean?

No that's not what I was saying... I mean calling it actual slavery but then having it be a milquetoast version. I consider indentured servitude and serfdom different and honestly feel the same way that you do... it would allow thew same types of stories without as much baggage.

This is a weird thing to say, frankly.

CoC's earliest setting is the 1890s, and in my experience most people play 1930s. I don't think either tries to act like slavery never happened, but your language is so vague here's it's impossible to understand what exactly you're concerned about.

They gloss over slavery, discrimination, etc... it is given a brief mention and left up to the players to decide how to engage with it.

Deadlands I have to admit I don't remember what it does, but I thought it was post-Civil War. It's been nearly 20 years since I last played it. I was under the impression it didn't pretend slavery didn't happen, but just said "Yo, being racist towards non-white PCs makes the game worse, not better" (which did of course offend a few idiots who were looking to do a racism and have it excused by the setting). But I'm not a Deadlands lore buff so I may be missing something.

On the other hand Deadlands handles it in a mindbogglingly inept way, both trying to make it non-existent while their narrative path to doing so is... troubling to say the least... this is what they say about it...

"In this alternate version of late 19th century America, racism and sexism have largely faded from the social landscape. It is true that racism and sexism still exist, but they are mostly individual characteristics of villains, scoundrels and misguided heroes." Furthermore, in Deadlands lore, there were many Black Confederates, which partially explains the vanishing of racism in this alternate world. "

I've literally never heard of Kerberos Club so the idea that it's a "major historical setting" seems completely bizarre.

It was a FATE setting (1800's?) think Penny Dreadful meets Justice League Dark. In it racism and sexism exist (and that's all they really say on the matter) but the PC's get to be part of a gentleman's club that are above the societies racism and sexism.

Personally I am extremely skeptical of historical settings in the 1800s largely because they downplay virtually all social ills, not just slavery. There was an absolute nightmare array of crap going on in that era particularly, especially to anyone who wasn't a rich, white, male and straight (in that order of importance), and yeah I do think it is messed-up when we have all these games which are allegedly set in "the real world + magic" in the 1800s but suddenly it's all just a pretty backdrop and nothing actually-horrible is going on and so on.

It's one of the grossest things about Steampunk generally - it's obsessed with 1800s stuff, but despite the "punk", ignores the incredible social ills of the period in favour of rich wankers having jolly adventures.

As a result I just don't play games set in that period anymore.
I pretty much agree with everything you say here. I play them but I tend to look specifically for games created/written by black people that address it- as opposed to modify/dismiss it... Harlem Unbound, Haunted West (may be slightly earlier than the 1800's), etc.
 

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The darkest thing I can recall placing in my games is where victims were kidnapped from far-off worlds and had their souls ripped from their bodies and bound to diamonds from which the diamond was then grounded down to create souled diamond-dust.

As you know diamond dust is a consumable for some rather potent spells within D&D.
The idea was that souled diamond-dust would be a far more potent consumable to be used for immensely powerful arcane magic.
 


We are talking about slavery not indentured servitude or serfdom... aren't we?
They're forms of slavery.


The vast majority of "modern slavery" is basically extra-legal indentured servitude, note. Almost anyone who has "experienced" slavery and is alive today did so as an indentured labourer of some kind rather than a chattel slave (certainly in the West).
No that's not what I was saying... I mean calling it actual slavery but then having it be a milquetoast version. I consider indentured servitude and serfdom different and honestly feel the same way that you do... it would allow thew same types of stories without as much baggage.
Ok, but just to clear - they are forms of slavery.

What they're definitely not is chattel slavery. Almost everything you're saying seems to refer to chattel slavery. Please do read the Wikipedia article.

I'm sorry if I've been imprecise earlier, but they when someone says "milquetoast slavery" to me, they mean indentured servitude or serfdom.

I think you can avoid the word slavery when discussing them, which is the main asset. In Spire: The City Must Fall for example, all the PCs have undergone Durances, which are fixed-term indentured servitude.
They gloss over slavery, discrimination, etc... it is given a brief mention and left up to the players to decide how to engage with it.
I mean, is that not okay? That seems reasonable. It's hard to see how else you would handle the 20th century in a game set in the US. I would generally like a reminder that playing racism up will typically make the game worse for everyone and may take you to bad places, but ultimately it's going to be up to the group.

I mean, it's not like PoC-written Lovecraft-inspired material doesn't engage with racism and so on.
Furthermore, in Deadlands lore, there were many Black Confederates, which partially explains the vanishing of racism in this alternate world.
LOL WTH. Jesus Deadlands. I hope to god you're quoting from a like 2000s-era version and they've updated it since. I had no idea.
In it racism and sexism exist (and that's all they really say on the matter) but the PC's get to be part of a gentleman's club that are above the societies racism and sexism.
Sounds like it would make me pretty mad because I loathe Victorian elites with a fire like the sun.
I pretty much agree with everything you say here. I play them but I tend to look specifically for games created/written by black people that address it- as opposed to modify/dismiss it... Harlem Unbound, Haunted West (may be slightly earlier than the 1800's), etc.
I'm British so I'm less interested in US-set 1800s stuff by and large, and Britain (with the aid of various other Western powers) was in the process of screwing up more or less the entire planet in the 1800s. I don't think any game really addresses the level to which I would want to smash imperialists, that I've seen. This is my main problem with the 1800s - I am incapable of playing a character in them who isn't going to be A Problem and I know it. Which would be fine if the subject of the game was "smash oppression and imperialism", but I am not aware of a single solitary 1800s-set game where that is the goal.

There is a PoC-written Cthulhu RPG or CoC supplement (I can't remember which - it's 3PP if the latter) which I've been looking for for a while, I think loosely inspired by Lovecraft's Red Hook stuff but a Black take on what was actually happening. It looked really cool unfortunately I can't remember the name and searching is failing me. That's 1920s not 1800s though, IIRC.
 

No worries... and I'm not trying to come off as a jerk but you all seem intent on defending someone who stated some questionable things outside of what we are discussing, took the time to write up nearly a page and dropped it in the thread then disappeared, and who could easily come back and type 2-3 lines clarifying what they meant but have instead chosen not to engage any further. If the context of his/her/their post was different maybe I'd be more willing to interpret it in a more positive light but I didn't read much positivity in that post at all... only some disturbingly outdated ideas.
I haven't replied before now for a couple reasons, firstly, I do have other things to do, and secondly, I was trying to find a way to get my point across with minimal risk of others misinterpreting my words, deliberately or otherwise. I've come to the conclusion that isn't a practical way of communicating when there are so many people talking, so you can look forward to somewhat quicker responses from this point forward :) .
Thourne correctly understood what I was saying:
Not what they said mate.

They said, "Excising slavery from a setting purely on the basis that it is bad, and claiming that it is a lazy/cheap tool to use when building a world is dismissive of people in the real world that managed to achieve remarkable things despite having been enslaved."

Which by my reading is: Removing slavery from a setting that was created with slavery, on the assertion that it was a cheap/lazy tool to use when it was created is dismissive of people in the real world because they managed to overcome not only everything else that stood in their way but also the incredible burden of slavery.
I think it is all part of the everyone loves the underdog thing. When you remove the slavery part of the story you diminish what they overcame, not what their potential was.

But hey, I could be reading it wrong. Hopefully they chime in.
Thank you, Thourne.


As for your concerns about my thinking black samuria are implausible Imaro, I would find a samuria from anywhere other than Japan, whether it is Fantasy Japan or not, implausible, due to the tremendous distance between Japan and most of the rest of the world. This is part of what makes Yasuke so remarkable, regardless of whether he first arrived in Japan as a slave or not. In all fairness to you, I should have explained my default assumptions about making settings, as that would have clarified a few things.
When I'm building a setting I generally use the real world, or a world geographically similar to it, as my starting point, and unless I specifically say otherwise anything that existed in the real world exists in my world(s), and anything that didn't exist, doesn't. I do this because the real world is the best example (and only example, since we have a sample size of one) of how people behave under various circumstances. Additionally, I don't usually use D&D magic in my settings, and if I do use it, I modify it. I don't care for an abundance of direct damage dealing spells, or spells that trivialize travel.

While you could remove slavery from a Fantasy Rome, or move Fantasy Africa closer to Fantasy Japan, this would have a variety of knock-on effects that would ultimately make your Fantasy Rome, Fantasy Africa, and Fantasy Japan, and indeed the entire setting, completely different, and potentially lose things that make Rome, Rome. Moving Fantasy Africa and Fantasy Japan closer together geographically would necessitate drastic changes in climate and the makeup of the populations of those parts of the world, as it would change what groups lived there. Additionally, moving Fantasy Africa would have the greatest impact on the world, since humans are believed to have originated in Africa, and if it were any different, humans may not have evolved. While you could say "the gods made humans!", I like to keep that sort of thing to a minimum. I don't like having to use magic as an excuse for a lot of things, and I would prefer to spend my "magic budget" on things like dragons, vampires, fairies, demons, undead, ect. I also like to have fairly small amount of fantastical elements in my settings, as I believe having a large amount of fantastical elements reduces their impact.

If you, or anyone else has any further questions, I would be happy to answer them at my earliest convenience.
 


Is the bolded part a joke you heard from back then, or something you think was said? I never heard that in either form.
You haven't heard that awful stereotype? It used to be a very common one.

Dark Sun sets up no jokes whatsoever. Just like the base game being designed around murder, robbery and assault doesn't set up jokes based around those things.
So what game have you been playing?

"That's like asking why the force is so fundamental to Star Wars. It's fundamental to Dark Sun because that's how it was made. If they remove it now, they are gutting a significant part of what makes the setting Dark Sun in the same way that removing the force from Star Wars guts a significant part of what that setting Star Wars.

There can be many important things to a setting."

Please point to where I said your argument failed. You asked why slavery was fundamental to Dark Sun and I answered. 🤷‍♂️
Um, by saying that removing slavery is like removing the force? Unless you are claiming that you actually meant "hey, you can do both of these things just fine, no problems."

No. I said they could make the same kind of story but that it WOULD NOT be Dark Sun, just like you make the same kind of story that we see in Star Wars without the force existing, but it WOULD NOT be Star Wars.
Tell me, is the Forgotten Realms no longer the Forgotten Realms now that they've removed the Wall of the Faithless?

Just because you can make a similar story without fundamental elements to a setting, does not mean that you can remove a fundamental element like Slavery or the Force and have the settings remain that setting.
And you still haven't said why it's fundamental. Why it's so important to the setting, other than that "it was always there."

Because if that's your argument, so what? Just because something was there from the beginning doesn't mean it's good, useful, or necessary to keep around.

You don't need the force to do the Kessel Run, either.
Since that was there either because (a) Lucas didn't understand what a parsec was and/or assumed his audience didn't understand it either, (b) to show Han Solo was an idiot, hence Obi-Wan's eye roll, or (c) to set up some extremely obscure worldbuilding re: hyperdrives that was never used again within the original trilogy--I can't remember if it was used in the prequels or sequels; I only remember it from the d6 Star Wars RPG--this argument has nothing to do with anything regarding the force.
 

If your RPGs carry with it any significant risks you're pretty hardcore.

With respect, you don't seem to be speaking with much understanding of the issues. I get that - many people don't. Once, I did not.

I'm not going to lecture you, though. If you want a bit more information, I can try to provide it - I've run several campaigns with folks with PTSD, and survivors of sexual assault, and have learned some things thereby.
 
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I reckon it would be objectively easier to survive if you didn't have those pesky morals and ethics.
No man is an island. We're social creatures dependent on fostering cooperative relationships in order to survive and this is especially true when most of the population has ceased to breath but are somehow still trying to sup upon your flesh. Every society inculcates their members with ideas of morality and how to behave. Though, interestingly enough, the rules for outsiders may be radically different. Norse people were perfectly happy going out to kill and plunder those people over there but would have considered it a crime to do that to someone from their village.

Someone who abandons all morality and ethics will soon find himself abandoned by those he knows. He'll be forced to try to survive in a hostile environment on his own and likely won't last long.
 

Since that was there either because (a) Lucas didn't understand what a parsec was and/or assumed his audience didn't understand it either, (b) to show Han Solo was an idiot, hence Obi-Wan's eye roll, or (c) to set up some extremely obscure worldbuilding re: hyperdrives that was never used again within the original trilogy--I can't remember if it was used in the prequels or sequels; I only remember it from the d6 Star Wars RPG--this argument has nothing to do with anything regarding the force.
It has been well established he had no clue it was a measurement of distance and twisted things in plot to try to force it to make sense.
 

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