This is a really weird way to view it. Does that really sound like what anyone is describing?
Yes. Many are describing that the game is only for the players, not the GM. Each player makes up stuff for the GM to use, and the GM has to use it. So, does the GM get to make up stuff to use: I have not seen anyone say that.
The GM gets to be surprised by what happens. The GM gets to be creative in response to the players during play. If you ask any of the folks who GM these sorts of games, I'm sure they'll tell you how much fun it is.
Not sure how a player being a "gottca" to the GM is a surprise.
Why is that a problem? The rules saying when the GM is allowed to do something doesn't seem problematic to me at all.
Well, limitations are always bad.
I mean, you've described players being able to "do anything" as equivalent to them not having any challenge, right? So what makes play challenging... what makes it require skill... is limits on what they can do. Correct?
No, don't know what your talking about here.
Then wouldn't the same be true of GMing? That not having total free rein to just do anything would require more skill?
It takes no skill to follow rules that limit your freedom.
You've said in the past that you take total control of your games and happily railroad the players into your plot, because the players are too indifferent to actually put forth any effort towards play. So you'll excuse me if I don't take your notion of D&D granting free choice too seriously.
There are many types of freedom.
So the idea that the game works well and is engaging for all participants and is described in positive ways is hard to understand?
Right, see it's that overly positive viewpoint right there.
Hexcrawls require no prep? Interesting.
I understand that few around have ever played a Pure True Random Hexcrawl. Even many over in the Old Days thread have said they never existed, although they were not there. They do exist.
Here's my BitD character sheet.
I get that, like you have said here, a BIG part of these games is how much fun it is to get together and talk about playing the game. And I'm sure the talking about the game play mini game is load of fun for you and many others.
Honest question here: Do you really dislike your players?
Well, I run 11 games. So the break down would be 6 good , 2 neutral, and 3 hostile. So it's a mix.