I start with a session 0, that is player creation, backstory and what my players want from the game. This is mostly asking general questions of them and asking more questions based on their answers, giving them a basic map with locations they would hear about and then, a number of plots that they hear of in the local tavern (example: raids along the border, missing people, monster sightings, treasure hunters, etc.)
From that I will provide the adventures that tie into whichever thread they follow. I also have a rude I always follow, for every action, there is a reaction, thinking about what can happen when the party does something.
As far as Party getting together, that is the players problem. I expect them to provide a story during character creation of how they met and became an adventuring party. Some of them become hooks in the game.
From that I will provide the adventures that tie into whichever thread they follow. I also have a rude I always follow, for every action, there is a reaction, thinking about what can happen when the party does something.
As far as Party getting together, that is the players problem. I expect them to provide a story during character creation of how they met and became an adventuring party. Some of them become hooks in the game.