What do you have against the Glaive!?!?!?!Give us things we can personify like nations or people. Then it gets personal. People care more about Stefan Karameikos or Battledale than carpenter's tools or a glaive
My players almost never use history. Admittedly my players rarely use skills or tools that can't be used in combat, exception of social skills and thieves toolsI know right? History is one of the most often-used checks at my table. We use it for all sorts of things: remembering stuff you learned in school, recognizing someone you met years ago (or last weekend), recalling something that someone said at the tavern last night, researching ancient lore, learning the backstory of that fancy wand you just found...
Ah well. This is a Survivor thread, not a "best in show" contest. The point is to get us talking about these skills, so I guess we're doing it right?
I know right? History is one of the most often-used checks at my table. We use it for all sorts of things: remembering stuff you learned in school, researching ancient lore, learning the backstory of that fancy wand you just found...
Ah well. This is a Survivor thread, not a "best in show" contest. The point is to get us talking about these skills, so I guess we're doing it right?
Properly speaking, memory is meant to be an Intelligence check, but I can see an argument for Charisma.see I wouldnt let History be used for recognizing someone you met years ago (or last weekend) or recalling something that someone said at the tavern last night, those are both social skills which I’d treat as an unmodified Cha check
learning the backstory of that fancy wand you just found, I’d require a Archeology or Arcana lore roll to recognise it before any attempt and its history was considered
Seriously. For all of the complaints about spellcasters with the Find Traps spell somehow stealing the rogue's thunder, why does "now anybody can pick locks" get a pass?So, since it keeps getting upvoted: Can someone explain to me why "Thieves' Tools" proficiency is, in any way, better than "Thievery" as an actual skill? I've seen arguments about it "democratizing" thievery and I genuinely do not understand how making it a tool prof does that, nor why doing that is even valuable when we have, y'know, backgrounds.
I mean, I don't see anything wrong with that per se. Backgrounds have been around since 4e and could let anyone learn Thievery. With 5e's official options (e.g. Urchin giving both Sleight of Hand and Thieves' Tools) and the option of a custom background, you can get basically whatever you want on any character, so whether it's a skill or a tool makes no real difference.Seriously. For all of the complaints about spellcasters with the Find Traps spell somehow stealing the rogue's thunder, why does "now anybody can pick locks" get a pass?
Moving this here since...that's what this thread is for.OK, so Vehicles Water needs to go out before Carpenter's Tools, which needs to go out before Performance.
And I cannot believe Performance is so low considering everything else still on the list.
Like, how many of you are using/have players using Proficiency: Painter's Supplies?
Cheers

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.